Chris has said at events to people that the intention is to do a whole campaign featuring Liberty Prime
Some more things I’d love to see added eventually:
Nuka Cola bottles (Scaled for miniatures bases so we can stock our Nuka Cola machines, or add a couple of bottles to a miniature base, etc)
Vim Cola bottles (Same as the Nuka Cola bottles)
Vim Cola Machines (Maybe do a two pack this time instead of the four pack?)
Nuka Cola Machines (The style from the earlier games.)
Skeletons (Both human and brahman)
Themed basing kit (Ammo crates, tool boxes, the nuka cola bottles I mentioned above, lunch boxes, fusion cores, and other iconic items from the universe that we can use for our terrain and basing projects.)
Tires for our Corvega, . . . . .
More bottlecaps. I can’t be the only one who picked up the bottle caps just for the geek factor? Do up a batch of Quantum and Cherry caps, then if those go over very well (The Cola ones sold out, so I’m guessing they sold just fine.) expand into additional sets.
Zetan faction ^^
Just loved the Mothership Zeta DLC in F3.
Characters from the other Games (especially the ompanions from F3 and NewVegas)
And more Enclave (more Sculps for the advanced Power Armor MK 1 etc.)
Since I assume we can’t get any New Vegas content due to licensing issues, I think it’d be pretty neat to see a campaign centered around New Reno from Fallout 2. It would hit the same notes as a campaign set in New Vegas would, and you could sneak some Enclave and classic NCR into it too. You could make some scenic sets for it, as well as some casino-themed furniture miniatures. It’d also be a fine time to release the full Vertibird model, so fans could re-create the secret transaction scene between the Salvatores and the Enclave.
Beyond that, companions from the first two games, like Marcus, Goris, and Cassidy are a must!
A flying insect set would be neat:
Bloatflies, Bloodbugs, and Stingwings.
And cazadors.
I’d certainly love to see those! Though I can imagine the wings being a pain to cast reliably…
A G.E.C.K… I need one for my campaign idea when the RPG comes out: G.E.C.K.W.A.R.!
That’s…
Garden of
Eden
Creation
Kit
Wasteland
Apocalyptic
Rumble
Securitrons
I absolutely want to see another creatures box! I want to play with more beasties!
- Yao Guai
- Radstag
- Gatorclaw
- Angler
- and pretty much every creature from Fallout 76! I really want to paint a Mega sloth.
I would also love to see some additional Survivor models. The ones we’ve gotten so far are great, but I feel like there aren’t enough generic characters… Maybe some based on sets of clothes found in game.
I’m really hoping that they do a Nuka World campaign box, include Cito, Gage, a Gatorclaw, couple of crickets, and a couple of bloodworms. Plus a range of new cards to use our Mirelurks at NukaLurks and other things like that. Time will tell though.
And a Yao Gaui is a must.
I really need to play through Nuka World at some point… But creatures from Far Harbour would be amazing!
Far Harbor and Nuka World are easily my favorite add-ons for the game.
I agree, Creature boxes related to each of those would be great. A Far Harbor creature box could include a Hermit Crab, a Fog Crawler, couple of anglers, 2-3 gulpers, and a small pack of wolves. Nuka World creature box could include a Gatorclaw, maybe a gorilla or two, 2-4 ant swarms, 2-4 bloodworms, couple of crickets. Lots of fun critters to be had between the two DLC.
Rather than specific ‘monsters’ that have limited playability, I would really like to see some universal terrain pieces, things like mailboxes and flamingos. Stuff I can use to create a immersive world and that will be on my board in every single game.
NukaWorld Raiders expansion would be neat as well:
Mags and William Black, Lizzie Wyath, Nisha, Savoy, Dixie, and Mason, maybe a few generic sculpts for Operators, Disciples and Pack…
Plus separate faction rules to represent which gang you’re playing with.
Could do the same for the Gunners and Rust Devils, come to think of it.
Definitely stuff from FO: New Vegas. Especially NCR Veteran Rangers. crosses fingers for license
Aside from that, it’d be good to get more customization options for the models. For example, some of the T-60 Power Armor models have interchangeable parts to a limited degree - you can swap around some of the arms from one T-60 model to another. This could be done to a broader level as each of the FO4 power armor models (T-45, T-51, T-60, X-01) share the same hands. Therefore, you could design the weapon and hand connections such that you could potentially swap weapons between all 4 different models of power armor.
For example, wouldn’t it be great if you could take the minigun from the upcoming T-45 model and use it to replace the gatling laser on the T-60 from Wave 1? You can see the beginnings of this with the upcoming X-01 model (swappable heads). Hoping to see that customization expanded.
I always thought it would be fun to have some more specific Raiders bundles. Maybe do them as four packs like the Minutemen got, plus a little character pack as appropriate.
Raiders groups could include:
Operators
Disciples
The Pack
Rust Devils (Maybe a kitbash kit that will allow us to modify some robots to go with them?)
The Forged (I actually found a couple of flamethrower models already. But I wouldn’t mind more.)
Trappers
Maybe some variant cards for each of those factions, . . .
Never too many raiders, . . .
I would love to see Ishmael Ashur in his tribal power armour, plus all the Pitt raiders.
I would just like to see the minutemen fleshed out a tad more. Or even just to see a nate/nora minutemen general figure in the minutemen generals uniform that you get after completing the second mission.
More minutemen would be cool, maybe a stationary mortar you could deploy but have to protect because it has good range and attack but poor defense or worse, able to be stolen and used against you.