To be clear, that’s only the case for iOS, because the App Store works differently from the Google Play Store. The net effect is that on iOS you get the packs for free during beta (although you still have to go through the motions of buying them), but once the app goes live you will lose them and have to buy them for real. On Android, you buy them during beta but keep the purchase once the app goes live. I know this sucks for those of you who are on Android, but it’s nothing that I can change unfortunately.
… I should probably introduce myself. Hi folks! I’m Jamie, the guy who built the app you’re now (hopefully) enjoying. You can reach me directly with feedback at firstname.lastname@example.org or on Twitter (@maloric85), but I’m also keeping an eye on this post so feel free to continue discussing here.
The good news is that we’ve been listening to feedback. An update just rolled out overnight that adds a new discounted Wave 1 bundle to make it a little more palatable for those of you rebuying cards. Once the official announcement goes out I will be issuing a full refund on Google Play to all of you who have purchased any of the Wave 1 packs separately.
I’m also rolling out a couple of bug fixes as I write this - if you notice that in the newest version the purchases page isn’t showing up purchases you already made, I’m aware of the issue. For now you can use the “Restore Purchases” button to verify what you own. The new version will be available later today (depending on the approval time in Google Play and the App Store) but if you want to check, the version number is 0.1.18 (I really ought to make that visible in the app…)
Anyway, I’d better stop gassing and get back to it. Keep the feedback rolling in, my friends, it’s great to hear that people actually find this thing useful!