Pictures from FWW 750 pts tournament
There are some questions after our weekend tournament:
How does work QUEEN MIRELURK MEAT in the next situation:
A) on round 1 before his activation Brute with 8 END suffer 3 wounds and now have only 5 health;
B) after his activation Brute takes QUEEN MIRELURK MEAT, receives a +2 bonus to his END, and heals 5 wounds (now has 10 END and 10 health).
C) on round 2 a Brute suffer 2 damage and now have 8 health and 10 END.
D) on round 3, +2 bonus to Brute`s END is over, now his END is 8 again and Brute has 8 health.
That is right?
If on step C Brute hasn’t taken 2 damage and stays with 10 END and 10 Health, what will be at step D with his heath?
A) His Health will be 8 as his END after +2 bonus over;
B) His Health will be 10 and his END is 8 after +2 bonus over.
In the new Battle mod Super Mutants list a Suicader has access to the Wasteland Items. He can
t use weapons because hasnt Skill, but he can take Armor, Clothes and Gear.
My question is can a Suicider take and use Mines? There is no need to have Skill to do it.
And questions about Mines are still actual.
are there any limits to the placement of the mines?
A) Can it be placed under enemy models?
B) Can it be placed not in the LoS of the bearer model?
C) Can it be placed on the enemy marker?
D) How can it be placed if a bearer staying on the second floor and want to place it on the first floor?
I think that read somewhere about the unit
s size in the Battle mod, but cant find it now.
Is the unit in the Battlemod always consist of only one model?
Even if this model not Unique.
How does Mod “Conditioning: Chief” works?
By wording, it gives +1 Armor to model in the same unit as a Chief. But all units must be the same, so they all need this mod.