Well I just got an email about these, and I think it’s fantastic that it happened! Thanks!
Edit: Form fillable KDF character sheets… not sure if it’s clear my post is a reply to my first wish on the wish list.
Well I just got an email about these, and I think it’s fantastic that it happened! Thanks!
Edit: Form fillable KDF character sheets… not sure if it’s clear my post is a reply to my first wish on the wish list.
Bridge command specialist is effectively flight control. I tried to fold some of those BCS concepts into the information I wrote about conn officers in the Command sourcebook.
Happy to oblige. I was able to get it into the design queue at just the right time to get it pulled together.
Unrelated to this request, but there’s also a printer-friendly version of the quickstart on the way.
I’ve posted some of this on the old product wishlist thread, but here are some Star Trek Adventures products I would like to see after the TOS tricorder set:
Starships sourcebook, space frames and a guide to setting one’s own space frames.
Aliens source book, one stop place for aliens and a guide for making your own.
Customizable miniatures that one could set up to fit one’s campaign.
I’d really like to see some official support for STA on various VTTs like Roll20, Fantasy Grounds, Foundry, Astral - wherever. Start with where the most games are. Roll20 has rollable Starfleet sheets and the original tile sets, but that’s it. Even just the addition of rollable Klingon style character/ship sheets would be great. I know none of this is free to Modiphius, either financially or in person-hours, but I look around lately and I’m seeing a LOT of other companies adding compendiums and materials on various vtts left and right. Modiphius is kind of falling behind here, IMO. Particularly for a big chunk of gamers who have been playing STA online since well before the pandemic. For a huge chunk of players online play using vtts is the norm for STA, not the exception.
I’ve mentioned elsewhere that more VTT support is in the works, just takes a while to get together and approved and tested. Stay tuned.
Great to hear, I hope its Roll20, I already have a paid account and will not sign up for other systems.
Thanks Jim! Good to know. I know it takes time, and I appreciate it!
It’s probably been requested in the millions of posts above - but I think deck tiles for Voyager/Intrepid/newer ships (they should be generic but different enough to warrant their own pack); deck tiles for TOS type rooms; and deck tiles for Pre-federation ships (NX and similar). Maybe even starbase tiles
Shades of Gray
I have an idea for a book called “ Shades of Gray ” it would be a book about the none Starfleet characters that could interact with characters on your ships or away missions, maybe even aboard space stations. It would include rules for spies, gamblers, smugglers, mercenaries and other shady characters with useful talents you might not find in Starfleet. With rules for Anti Heroes, and villains that fit the part.
It could cover different organizations like,
Could also expand on the different races and locations you might find when you need some special connections. Add a few more ships the roster of ships and some famous characters like Quarks weapons dealing cousin Gaila, and his boss Hagath, Harry Mud the smuggler from TOS and any shady character that seems to fit from the series.
This is what inspired the title - DS9 episode 3, season 4 Hippocratic Oath
At the end of the episode Worf and Cisco are talking about an incident were Worf interfered with Odo’s investigation involving quark and a smuggler, and they say this,
Worf: “When I served aboard the Enterprise I always new who my allies were, and who were my enemies.”
Sisko Replies : “Let’s just say that DS9 has more shades of grey, and Quark definitely is a shade of gray”
I also think maybe a book just on the home worlds of common races could be useful to could just be called Home Worlds or something.
My head says no, but my heart says yes.
I think I would be more likely to play in a Ferengi game than a Klingon game.
I was thinking that to have a Ferengi based rules of Acquisition style game, with the goal of making profit, or running a business empire within the Star Trek universe, or be Ferengi pirates that be a funny game to see a group of misfit Ferengi pirates. There’s a lot of good funny Ferengi episodes to pull material from.
I’m not sure if this is covered by the command book or CRB at all, but if not I’d like to see a small pdf product dedicated to giving guidance for playing a game with hierarchies, and in particular a player character at the head of that hieracy.
It seems to be an ongoing point of contention that some people don’t believe a Captain should ever be a PC character, and while I think having an NPC in charge should be an option if that’s what a table wants (and maybe guidance on doing it successfully that way could be included too), I think it would be useful to have advice for those who don’t want to go down that route, but aren’t sure how to handle the alternative.
Potentially this could also be linked with a section about consent in gameplay, since there is some overlap, and is also a very important topic that can be difficult to approach if you don’t know how
Is it Star Trek Online? I bet its Star Trek Online.
It is? I can’t imagine players wanting an NPC ordering them around. We always have a PC play the captain. Just goes to show ya!
All the best command decisions, first contact situations, and so forth are wasted on an NPC captain, honestly. PC captains are great fun to play and great fun to challenge as a gamemaster.
Yep, the Player should be allways in Command.
Which remind me, that I have to kick some in their ■■■, not too often call the Admiral on Nerandra Station.
Well, 3 off-topic posts in a wishlist thread should tell us: This is a thing.
I second @mattcapiche’s observation (this is a contentious point) and their wish for guidance on playing a game with hierarchies. I think the majority of RPGs focuses on “classic” adventurers’ groups with anarchic ideas of power and informal hierarchies and/or grass-root democratic decision making.
I wanted to quote Mal from Firefly saying that his ship was no town hall but did not find a youtube snippet. Still, there is no voting on a Starfleet’s ship’s bridge.
I opened a new thread for further debate on this topic.
All I want to say here is that advice on gaming with formal hierarchies in groups is something that should be on the wish-list.
I haven’t mentioned it in a while: Prometheus-class please! Just come up with a sensible and convenient way to play the MVAM. “Just” convert Conan squadrons to STA ship squadrons or something.
Uhm HUM! Not ure if anyone has mentioned this, but figures with TWOK ERA UNIFORMS!! Pretty please with sugar ontop and a cherry?