Future releases for the game

Well, now that people are receiving their copies of the game and the various bits of initial items it’s time for the inevitable thread about future content:

So we know that Modiphius is already working on new content (which we will hopefully hear about soon) but I’m curious what other people are wanting to see first now that we’ve gotten a look at the GM Kit and Corebook.

For me, I was hoping that we’d see Settlement creation rules in the GM kit as well as at least a very example vehicles for that nice, shiny Pilot skill but no luck there.

So I think my first wanted item would be a sourcebook for settlements, different types of them for the GM and starting them for the players. You could even roll some of the vehicle stuff in there with a garage for the settlement. After that I’m honestly torn between Faction sourcebooks (Brotherhood of Steel, Enclave and NCR as individual sourcebooks with new origins, perks, gear, etc) or Region Sourcebooks (New Vegas, Capital Wasteland, Appalachia; with area specific enemies, factions, etc).

Eventually a single bestiary combining NPCs and enemies from each book would be nice but I don’t think 100% necessary.

That’s just a few things I’ve got rolling through my head right now for the future of the game line, what do you guys think?

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I absolutely want to see Settlement rules. Even if they do like a Fallout 4 Sourcebook that details the Commonwealth, the factions and then the Settlement rules since it was a big part of that game. They’ve already got a good basis with the material in Conan: The Exiles to build from :slight_smile:

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Settlement rules and faction books would be my top choices (in that order). Area books I can do without. I’d rather make my own campaign “world”, at least at first.

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The one thing I’m really not interested in is a Commonwealth setting book. I hope they do faction books, an equipment guide, a monster manual or settlement rules first.

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I decided to get F4RPG only as I really enjoyed the PS4 game… I’ve got the Vault Dweller’s Survival Guide so I’m basically ripping off all the side quests from the PS4 game… should keep the players busy for months.

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I would really love to get origin options for synths, and more robots, like Protectrons and Securitrons.

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considering the whole book was basically set in the commonweath the fact we don’t have a synth origin kinda grinded my gears.

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Agreed! It’s an odd omission, and very gear grind worthy.

Right up there with scavenging rules in the GM toolkit, and a yet-to-be-released prequel quest that’s referenced in the CRB (shrugs)

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I think a faction source book would be great, but if want it to cover all the big factions across the U.S. I want NCR, Ceasar’s Legion, west coast BOS, outcasts, Minutemen, and yes… as much as I hate them in game I also would like some support for the Enclave.

Having source material for the factions would make developing my own campaign much simpler.

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I would love region books. Faction books would be nice, too, but I’d rather have some specific monsters or items that would not be in faction books.

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Personally I am not a fan of faction books. I would much rather have setting books.

What I want most, however, is books that give me tools for creating my own setting. What we have now is woefully lacking. I could use, and probably will, tools from other games and adapt them for Fallout, but dedicated ressources would be a great boon.

While I can see the atraction of using the settings from the various games, I do think it is more fun to create your own wasteland that the GM and players can explore together. The exploration aspect has always been one of the most fun aspects of the Fallout games to me.

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I’d like to see books that are game based. Like a Fallout 1 Sourcebook, a Fallout 2 Sourcebook, etc. That way it would combine region, faction etc. into one book.

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I would like to see a nice GM Screen! And a settlement book would be cool too.

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WHAT??? Isn’t my homebrew good enough? I’m outta here!! :sweat_smile: :rofl: :joy:

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I would definitely like to see a Settlement supplement, a dedicated Bestiary, more about the country and globe in general…

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Another vote for Settlement guide.

Could be based on a resource point system so you could quickly generate anything from a homestead to Diamond City. Based on point value certain services are automatically available and what rarity of gear is for sale. It would also let you generate what the settlement needs. For example Finch Farm can produce more food than it needs but has little else to trade. Diamond city does not produce enough food. Get a caravan going between the two and Finch Farm can grow rapidly.

Would also need a way to convert caps to resource points and a method of recruiting people.

I want Settlement rules as well, but I can wing that pretty well.

More important to me is more classes, more enemy types, and maybe rules for creating new enemy types and classes. Having all raider grunts be level 2 guys with pipe guns is … silly. How about a table that you can roll on to determine weaponry for each dude. How about different kinds of raiders. Like junkies vs just the usual selfish types.

Also a GM screen would be wonderful and it is kind of bizarre that it doesn’t exist yet. Totally the low hanging fruit of RPG content.

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There is a section were you can level them up.

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Stat’s and info for the Mojave are what most excites me.

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Well, we are approaching 5 months since this was released, is there any active development? Could we get anything official indicating that there ARE plans for this property and what direction they are going?

This game has great bones, but very little flesh and what flesh it does have is somewhat necrotic. I guess I am saying we have a ghoul here. We need more active FAQ development at a bare minimum and some indication of what is coming and that work is still being done. I know I have some money set aside for anything that comes out for Fallout 2d20, take my money!

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