Dune: The House Sindri Chronicles - Season 2

My group & I start the next season of our Dune campaign this week.

Set a hundred years on from the end of the previous House at the funeral for Lord Carlos Sindri the House, and all of Cheruf, is at the cusp of a period of change. The future of their Major House Ezherian is in doubt and in the chaos the new Lady Sindri intends to grasp the opportunity in front of her…

Family Tree
Family Tree 2

House Heirarchy

We have had some rough discussions about characters, but this Sunday is when we are sitting down and putting some flesh on the bones of them.

I will keep people updated!

We now have 4 of the characters for the game. We will get a 5th, but the player isn’t able to make as many sessions.
I have given the players an extra point in a Drive & Skill and an extra Talent to reflect advancement.
One thing that developed during character creation was a lot of ties to members of the House whose ancestors had been part of the first game. So fan favourite Kinnard’s family makes a return for example.
An advantage of this being a continuation is that we have a good grasp of the House now which makes it feel more alive from the start.


Lady Kristen Sindri
Cousin to the new ruler of House Sindri, Kristen has just returned from Wallach IX where she had been studying with the Bene Gesserit. She has not yet taken her vows as a member of the Bene Gesserit and with the changes afoot in the House it is unclear as to if she ever will.

Drives

  • Duty: 8 (I know my responsibilities)
  • Faith: 4 (Faith is merely the obedience of the past)
  • Justice: 5 (Justice is just what you can get away with)
  • Power: 7 (Power comes from knowing someone’s deepest secrets)
  • Truth: 7 (The purpose of an argument is to change the nature of Truth)

Skills

  • Battle: 4
  • Communicate: 8 (Innuendo, Charm)
  • Discipline: 5 (Observe)
  • Move: 5
  • Understand: 7 (Deductive Reasoning)

Talents

  • Constantly Watching
  • Find Trouble
  • Hidden Motives
  • Subtle Words

Ashton (Ash) Kinnard
The bodyguard assigned to Lady Kristen on her arrival back on Cheruf.
Both boisterous & charming he doesn’t always seem suited to being present at diplomatic events, but no-one can doubt his skills & dedication to his task.
As the nephew of House Guard Captain Neven Kinnard, Ash is part of a long line of loyal servants to House Sindri.
((The character has described him as Jason Momoa if he played Duncan Idaho like he did Aquaman…)

Drives

  • Duty: 8 (Kristen lives. Full Stop.)
  • Faith: 4
  • Justice: 6 (Come at me with a fist, I’ll meet you with a fist. Come at me with a knife, I’ll meet you with a sword)
  • Power: 8 (Strength can end battles faster, sometimes before they start)
  • Truth: 5

Skills

  • Battle: 7 (Dirty Fighting, Duelling)
  • Communicate: 5 (Boisterous Charm)
  • Discipline: 6 (Self-Control)
  • Move: 6
  • Understand: 6

Talents

  • Constantly Watching
  • Improvised Weapon
  • Nimble
  • The Reason I Fight

Soren Vriani
The Vriani family has provided numerous Mentats, Accountants and other cold, logical staff to House Sindri over the years. Soren is not one of them, taking more from his Uncle Haval Afshani than his blood relatives.
Likable and gregarious he simply has no skills with numbers or logic. Instead, his talents lie making friends and persuading people. Skills that have stood him in good stead in the House Diplomatic corps.
Despite this he is seen as something of a disappointment to his family, a matter he intends to prove them wrong on.

Drives

  • Duty: 5 (Duty is what is expected of me)
  • Faith: 8 (I trust my instincts over data)
  • Justice: 8 (Justice must be seen to be done)
  • Power: 6 (The desire for Power is a weakness)
  • Truth: 4 (Truth is mutable)

Skills

  • Battle: 5
  • Communicate: 7 (Charm, Empathy)
  • Discipline: 6 (Espionage)
  • Move: 6 (Grace)
  • Understand: 5

Talents

  • Binding Promise
  • Find Trouble
  • Mask of Power
  • Passive Scrutiny

Natha Osgar
A former Martial trainer to the House, she has taught all of the Heirs swordsmanship as well as many of the troops. Married to House Guard Captain Vincint Osgar she has semi-retired from active duty following the birth of her son 5 years ago. She does still enjoy assisting in the training of her husbands troops by ambushing them in the Ash wastes using skills passed down from her mother.
Upon Cheruf her appearance is somewhat exotic, stemming from her father having worked for the Guild before being reassigned to Cheruf from Arrakis and her mother having come with him. The Guild keen to avoid its representatives being too entangled with the local tribes…
She still has the hilt of her mother’s personal knife. The Blade having disintegrated soon after her death.

Drives

  • Duty: 6 (What must be done, must be done)
  • Faith: 4
  • Justice: 8 (I must shield those in my care)
  • Power: 7 (Strength is nothing without Grace)
  • Truth: 5

Skills

  • Battle: 8 (Short Blades, Tactics)
  • Communicate: 4
  • Discipline: 6 (Stillness)
  • Move: 7 (Duelling)
  • Understand: 4

Talents

  • The Slow Blade
  • Master-at-Arms
  • Nimble
  • Waste Walker (A reskinned version of Desert Walker. More suited to Cheruf, but could be used on Arrakis)

The last character has now been created:

Iago Kinnard
A former House Guard Captain, Iago left abruptly almost 20 years ago. The loss of his boyfriend and almost all his command obeying the Strategists order to Hold the Line broke him and he entered a monastery as a means of escape.
With the old Lord Carlos dead he has been summoned back to service, though if he can restrain his drinking habit remains to be seen.

Drives

  • Duty: 8 (I owe my men, not the House)
  • Faith: 5 (I hope there is something greater)
  • Justice: 7 (Those in Power must reckon with their actions)
  • Power: 4 (They rule, and we die)
  • Truth: 7 (In Vino, Veritas)

Skills

  • Battle: 8 (Long Blade)
  • Communicate: 6 (Strategy)
  • Discipline: 5 (Holding the Line, Tolerance)
  • Move: 5
  • Understand: 5

Talents

  • Drunken Stagger (A modified Subtle Step to have people discount him)
  • Hidden Motives
  • House Guard Training (Reskinned Crysknife Master with his Ceremonial House Blade)
  • Master at Arms

In a very stereotypical manner, we began in a bar. More specifically Ash hauling his uncle, Iago, out of it and to the funeral of Lord Carlos.
(Incidentally I had planned this opening with the death of long lived and well-liked ruler 3 months ago. At least it was easy for my players to visualise it)
After the funeral the new ruler of House Sindri, Lady Jing-Mei requested Kristen to seek out allies for House Sindri. “((The Major)) House Ezharian is failing. Our Grandfather maintained stability, but now it is time for House Sindri to seize the moment and find our own destiny”

With a gathering of Ezharian Minors on Erif IV in a weeks’ time the players spent some time brainstorming possible approaches, making use of the details of all the other Minor Houses of Ezharian that I had summarised (4 on Cheruf, 3 on Erif IV and 1 on the moon Tueris VIIa).
They decided to focus their initial attention on the Nascent House Bakken of Tueris VIIa.

Arriving at the Ezharian retreat on Erif IV the players noticed signs of a recent attack that had been covered up (Damaged trees and repaired buildings). Settling in they set about getting the lay of the land (‘touring’ the grounds, bribing the staff and investigating the training rooms).
While they gathered various bits of information on who was arriving and gossip about who was up and down, Natha found herself in a training duel with someone from House Varrik after watching him training with another. Despite burning her Determination to re-roll the pair of 20’s she got she ended up with 3 successes and still a complication (total of 5 dice rolled, three 20’s!) ending in a victory but with her shield shorted out.
The observer then introduced himself as Baron Kane Griffon and congratulated her on her victory. Thus, gaining the party the trait ‘Respected by the Baron’ and revealing a bit more on the links between Varrik & Griffon.

The session ended just before the evening soiree which we begin with in a couple of weeks’ time.


In random worldbuilding we have now decided that the House Sindri ceremonial blades are Falcata’s and the predominant religious orders on Cheruf follow the Salivatory OC Bible (Main difference is every reference to Goats or Sheep is replaced with Llamas…)

The soiree largely went smoothly as this was mainly an opportunity for me to introduce the key members of all the other factions.
As the evening went on the players managed to identify some of the key relationships between the other Houses.

  • Houses Varrik & Griffon are close, with the half-brother of Kane having married the Lady Varrick.
  • House Griffon has an issue with the Nascent House Bakken.
  • House Bakken is being protected to a degree by House Eleko.
  • Houses Eleko & Karasu have a friendly relationship.
  • House Dahl has a rivalry with House Varrik.

Part way through the evening Baron Griffon tried to embarrass Lendmann Bakken, with the players providing an opportunity for her to withdraw without losing too much face. They also set up a meeting with House Bakken the following day and a friendly duel between the Baron Griffon and Natha after her impressive performance the previous session.

They all also flubbed the rolls to detect anything wrong with the drinks, even the Bene Gesserit who had a much reduced difficulty. :face_with_raised_eyebrow:

The duel the following day was a very well attended affair, with the Baron apparently having quite the reputation. Given Natha’s shield failing the day before the Baron gifted her a Varrik shield as they were known for their quality. As usual I ran the rules simple as I am not one for the full duelling detail.
The initial pair of rolls were tied for successes after both sides tagged a variety of talents, though Natha once again rolled a complication! So for amusement I shorted her shield again. Much to the Barons anger at House Varrik. The following round ended with a narrow victory for the Baron, but with an impressive enough set of rolls that I gave the party the tag “Accomplished Duellists” for the remainder of the Act.

The meeting with Lendmann Bakken ended in an invite to Tueris VIIa to see the mining operations and possibly have House Sindri’s assistance in finding out why their equipment keeps failing.
By this point the players were pretty convinced that House Griffon had something to do with all this.

The final event of the session was an archaic hunt with Maula Rifles of the local wildlife.
The players did fairly well (Unlike Baron Griffon who managed to jam his rifle) until a loud Crack and ominous rumbling warned them of an incoming avalanche directly towards their location. (What a coincidence :astonished: )
I set a difficulty 2 Move roll for everyone to get clear without harm, forgetting that 2 of my players had taken Nimble (-2 difficulty on Move tests in difficult terrain).
Which with hindsight turned out spectacularly well as I allowed them to trade their extra success to other players and NPCs to boost their scores.
So not only was Kristen rescued by her bodyguard Ashton, so was the delegate from House Tethys. While Natha pulled Lady Varriks husband to safety (with the minor complication that he now has a twisted ankle).

All in all the session went well for laying out the political groundwork and boosting the parties reputation amongst the other House delegates.

Next session is the final Banquet, with so much having happened this far no-one is expecting it go smoothly…

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After recovering from the unfortunate accident on the hunt the players attended the banquet that evening. There was a fair amount of general RP bantering between the players and NPCs, with a hint from Lady Varrick allowing them to avoid the other part of the two-stage poison that had been introduced previous evening. Merely a mild poison to disable rather than kill, but would have caused penalties if they had failed a resistance roll.

Part way through the dinner various people began to get messages pinging through their personal communicators on emergency bands. A Heighliner had just arrived in orbit and reports had been received that House Ecaz had declared formal Kanly upon House Ezharian.

As the players began to discuss the implications, an explosion went off outside and the House Shield activated. Followed shortly by the House Shield failing…
With the Na-count Marcello Ezharian being whisked away, Natha rallied the Cheruf Houses to her. A call which only Tethys and Dahl heeded. Hallas and Karasu choosing to stand apart.

Leaving the main hall the group saw fighting in the complex and decided to make a run for it in some of the transport vehicles along with their entourage and those of Tethys and Dahl.
After foiling an ambush attempt Ashton & Natha acted as a rear-guard to delay the enemy assassins who had been disguised as House Ezharian servants.
While Natha did well in stalling her opponents Ashton’s player suffered abysmal luck while his opponent had remarkable success. Ashton did successfully defeat his opponent he was badly wounded (both combatants almost used up their Battle Skill). Rescued by the others in the vehicles they fled the Ezharian Estate leaving burning buildings in their wake.

After reaching safety and making it to the main spaceport they discovered that the Na-Count, Lord Hallas and the cousin of Princep Karasu were all missing after the attack.
House Ezharian was in uproar and the secret war between them and House Ecaz was now well and truly in the open.

Returning to Cheruf the players began plotting as to how to use this chaos to their advantage…


A map I created of the House Ezharian lodge. Stupid me accidently labelled it House Ecaz… :laughing: Which may have given the game away to my players at the start of the session.

This week’s session had the grand total of 1 set of dice rolls. It was predominantly a planning session now that I had laid the groundwork for the new era, introducing the other major players they were likely to deal with and then shattering the status quo with a declaration of Kanly on their parent House Major.

In order to given them some structure I wrote up a report from the House Spymaster to the Lady Kristen Sindri, recapping the recent events and then providing some opportunities that were available.

Some followed directly on from actions they had taken at the Ezharian Lodge (Working with House Bakken and inviting Baron Griffon to visit) others were related (A proposal to rescue some of those taken in the assault), while the last 2 were wildcards (The possibility of doing some work on Arrakis and a mysterious proposal from the Peuchen, a semi-renegade intelligence group that works with/for House Sindri)

After discussing some of the earlier options they decided to discuss further details with Peuchen to find out what they were suggesting.
This led to a wonderful moment when I was able to have their contact say that an agent in House Solis had discovered something valuable and they had the opportunity to steal it.
They then opened up a film book (My copy of the Art of Dune) and displayed this:

The view as my players jaws dropped was beautiful. :heart_eyes:
Essentially House Solis was in the process of finishing fitting out a Frigate and due to secrecy it was lightly guarded. This was now what my players focussed on. Other plots were put to one side and the idea of a Starship heist grabbed their attention.

We are going to run this in Architect mode with a heavy dose of Leverage style gaming.
Next session: Grand Theft Astro!

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After a weeks delay due to illness we were able commence Grand Theft Astro!

House Solis has been secretly outfitting a Frigate on a remote asteroid mining base. A rogue intelligence agency of House Sindri, the Complicated, has discovered this and with an agent inside the House can get a team onto the base to hijack the Frigate for themselves.
They also were able to provide dossiers on the key staff of the facility.


For this one each player had control over a cut down character based around one of the Leverage style archetypes. Face, Pilot (Mira), Muscle (Helga), Spy (Toni) & SafeCracker (Robbie).
As these characters didn’t have statements their determination points could be used for Flashbacks instead. This allowed them to have a flashback scene where they were able to change one thing in the past which then reflected in the current scene.

They had a brief period setting things up beforehand which mostly built momentum, though one of the players rolled a pair of 1s while using their Find Trouble talent. After a bit of discussion we decided that the Face had been able to get cover with a less than legal Medical company and was able to replace the “supplier” to the base.

On arrival Toni got herself ingratiated with the Administrator using Passive Scrutiny combined with Putting Theory into Practice to ensure that she was his ‘type’. This gave her access to both his office and his ear.

Helga made friends with both the remaining miner and mine security. Or at least no-one wanted to be on the wrong side of the intimidating slab of muscle.

Mira became part of the team ferrying the ore to the bulk carrier. Helping relieve the stress of the Docking officer as she did so with her flirting and persuading her to relax a little.

Robbie rapidly hacked into the basic systems controlling the base, from phones to the schedules he had access.

The Face (NPC as the last player wasn’t around) stayed near the infirmary from where he was able to identify which of the House security were abusing combat stims to maintain peak performance, including their Captain.

With all the pieces in place they began slipping drugs into the House securities food to interfere with their combat stims, leading to short tempers and erratic behaviour.
Glitches and false alarms began occurring throughout the base putting everyone on edge and having the Chief Engineer questioning his reading of the systems. A trip to the infirmary allowed the Face to switch his reactor access with a fake.
Helga & Mira began stirring up the miners & pilots over the now more oppressive security.
While Toni with her new closeness to the Administrator began a whispering campaign against the Captain.

An accidental overdose of a House guard led to a psychotic episode with several dead miners and a rapid escalation of the characters timetable. This led to a full scale riot (instigated by the characters) which Toni persuaded the Administrator was due to the Captains stim addiction. An attempt by the Administrator to secure the infirmary led to a 3 way fight on the base.

In the confusion Mira led the miners to seize a passenger shuttle to escape. Doubling back ‘to ensure that everyone is off’ Mira and the Docking officer disengaged all the docking clamps and stole an ore transport and destroying the bulk carrier as they did so.
The Administrator decided to try and flee on the Frigate, unsuspectingly taking the rest of the characters with him as Toni was able to vouch that they were loyal to him…

This proved to be a rather fatal error as once they were aboard the Frigate and he had used his Command token he was unceremoniously murdered by Helga along with his secretaries.
Onboard the base the Captain ordered a full lockdown to prevent the escape of the Frigate. Cue another Flashback scene showing Robbie having rewired the system to trigger an overload of the base reactor… :firecracker:

With a near clean getaway Mira docked with the Frigate bringing the Docking officer with her as they had grown close.
Helga only saw a loose end however and poor Deanna was literally stabbed in the back to the shock of Mira. :astonished: (I believe the term used at the table was ‘Pikachu face’)

This made for an amusing diversion from the main game, with its emphasis on politicing and intrigue. The leverage style play made for a more immediate & faster paced game.

Next week we return to regularly scheduled campaign. I do recommend GMs experiment with things like this. They won’t always work, but occasionally you get a little gem. My players enjoyed the session so much that it is possible the Complicated will return, especially now that the players have a connection with their characters. (Even if Helga is a Murder Hobo)

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Only getting about 1 game a fortnight at the moment between life, illness and children.
I miss my university days where we could get 6 games a week in… :joy:

This week began with confusion and ended in chaos. So par for the course for my players.

After getting information about where some of the captives from House Ecaz’s raid on Erif IV were being held the players came up with a plan to extract them.
The Ecaz noble, Renier Ecaz, whose estate they were being held in was a known patron of the arts. And it just so happens that a minor noble of the Corrinos, Count Pellio Corrino, was holding an art exhibition on a space station above Ecaz.(He fancied himself quite the Artisté) By compromising one of the staff on the space station and then arranging to be at the main event they could copy his shuttle access. They just needed to stall him at the event long enough for a commando team to use the shuttle to reach the estate and escape with the captives.

As a starting point they put out rumours that the Lady Kristen Sindri was in the market for a marriage alliance to bolster House Sindri. The roll to spread this rumour was both Critical success and Complication. A lot of people believe the rumour, maybe too many.
This gave a plausible reason why she would attend a Corrino sponsored event, even one above Ecaz.

The arrival went smoothly, though they had to surrender any weapons to the single Saudakar bodyguard at the entrance.
Renier immediately spotted them upon their entrance and proceeded to make the assumption that he was one of the leading candidates for marriage. After all, one way for House Sindri to get onto the winning side in the Kanly would to be linked to House Ecaz by marriage. House Sindri gets a new protector and House Ecaz weakens House Ezharian by stealing one of their Minors. Win/Win…
As this suited them so they could copy the Shuttle Access the players ran with it.
Getting the access, but also being very clearly seen by many Nobles accompanying Renier Ecaz. This won’t come back to bite them in the rear at all…

While they were in process of delaying Renier from leaving the event, a different group gate crashed it. By blowing the main entrance up and storming the event. A group of Ecazian terrorists (The Elaccan Peoples Front) took the event hostage and demanded that the Ecaz authorities release their leaders.
Given that they were taking a minor Corrino noble hostage this was clearly a kamikaze mission as the rest of his Saudakar bodyguards were going to butcher anyone in their way when they arrived.
The players decided not to wait to find out whether House Ecaz would negotiate to ensure that Count Pellio survived.
After a fairly brutal fight where Ashton almost lost (He was fighting 2 at once) they managed to overpower the terrorists then get out of the way as the Saudakar came in and killed anyone between them and the Count. Who was at least pleased that the some of the party had tried to defend him.

Poor Renier was badly wounded in the fighting. Lady Kirsten enquiring about his injuries did reinforce the belief that House Sindri was looking at the possibility of a marriage alliance seriously.

No game next week as I am down at Dragonmeet spying on Andy & Danny for more clues as to what is next in the Dune line. :eyes:


One of my players has also started work on the crests of the other House Ezharian Minors.
Below we have House Eleko. The player based this on various African symbolism, due to where I drew inspiration for House Eleko.

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After bad weather prevented our precious session we managed to squeeze one in before we scatter for X-mass.

As they had worked through several of the actions on the previous report I had the House Spymaster draft a new report to them detailing the changes that had happened and what new options were now available.
It is an interesting style of running a game. The nearest I can liken it to is a Computer RPG where your journal will update with quests depending on what you have done. Some things disappear due to other actors (The situation involving Houses Bakken & Griffon) while new ones are created based on the players actions (The invitation to a Debutante ball on Kaitain)
I can also use the letter element to advise on what is happening and drop hints as to future events. (The activity at Paradise Island Spaceport)

As to the party they decided that after several sessions of running around the galaxy they wanted to focus on events closer to home on Cheruf. So to the Northern Islands they headed to try and sort out rising tensions between locals and the Houses’ latest mining expansion.

After getting a more detailed briefing from Nona Cline the Operations chief and her staff they determined that a technical solution wasn’t viable so met up with the locals headman, Elias Day, for a tour of the effected pearl beds and communities. Using a local vessel, despite the ops chiefs misgivings, they confirmed that the pearl beds near the operations were indeed doing poorly and that a lot of the local aquatic wildlife had fled the area.
Though they were suspicious at how quickly the effects had seemed to start.
Suspicions that were further raised when Ash spotted someone observing them from one of the islands and the satellite & scanning records they had pulled showed something was dropped into the area around the time the pearls beds and animals started acting strange.

Back at the mining town, the only large settlement in the area, Iago headed to a bar (again) to pick up the local gossip in his guise as a poor priest dispatched to the area. He identified the leader of the local hotheads, Caiden Garret, and that tensions were rising with fights regularly breaking out between the locals and the House miners. To the concern of the local mothers who were worried for their sons.

We finished up the session with Lady Kirsten meeting with the mothers to reassure them that the House had their best interests at heart, generally making nice with them and being seen as someone who was on their side…

I had actually expected them to go for the Debutantes ball so I only had the rough outline of this session prepped. Several things were rapidly improvised and I now have a much better idea of what the area is like. :sweat_smile:

The party continued their investigations into what was happening in the Northern Islands. Successfully ruling out some form of contaminant in the waters, though they were now suspicious of the mining facility chemist who rolled terribly in his analysis. (Bad rolls would be an ongoing feature of this session on all sides)

Matters at the town by the base continued to escalate, with Soren almost getting caught up in a riot between the miners and locals. A riot that they were certain was escalated by a 3rd party to worsen the relations between the two sides.

A trip out to check out the crash site of whatever was picked up by the satellites almost turned deadly when their boat struck something and was forced into the shore. While they checked out the damage to the boat and what hit them an assailant took aim at Lady Kirsten, injuring her and leading to them to risk the boat and make a speedy getaway, if not for some bad luck on the part of their assailants they would have suffered further injuries.
Not being certain as to who trust in the area they dropped off Lady Kirsten, Ash & Natha in a hidden cove and Soren took the boat back to the base to throw off any pursuit. They also called in House reinforcements from the mainland so they would have people they could be certain of.
While waiting Kirsten, Ash & Natha saw a powerful speedboat race after Soren and then return when it realised they were too far away to catch. They also saw a small scout 'thopter launch from the mountain and race away further into the island chain.
Within the hour a platoon of troops had arrived and secured the area.
Natha checked out where the 'thopter had launched from and almost got herself and one of the soldiers killed when she ran into some well planned boobytraps near a small cave.
Eventually further reinforcements from the capital arrived along with competent sappers and they were able to find a small base & workshop inside the cave. Including examples of sonic wave generators that were the cause of the damage to the local environment.

Back at the Base tensions were rising again. Spooked by the large number of House troops that had suddenly arrived a demonstration at the base gates was growing.
Despite Ash’s opposition Lady Kirsten addressed the crowd in her wounded state and managed to pacify them for now.

With Lady Kirsten injured however the House troops, and Ash specifically, are out for blood of their own. Next session is liable to be far more deadly…

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Armed with what to look for the group rapidly found the sonic noise generators that had been causing the problems to the locals. Taking some locals along with them to see for themselves.

Back in town however the local hothead, Caiden Garret, was rabble rousing over the arrival of the House troops, convinced this was the start of a crackdown on the locals.
Iago, who had managed to ingratiate himself with them after the earlier riot, tried to calm things down but Caiden was having none of it. He’d heard rumours of what the House was doing on the mainland, but he had ways of evening the fight if it came to it. Disappearing out to return later with weapons from somewhere.
The arguments (very fun little RP) did mean that Caiden accepted Iago in his disguise as a priest was a supporter of the locals, though a naïve pacifist one. While Caiden refused the offer of the group to meet at the base he did agree to a meeting in a church in the town. If only to show that he was the reasonable one.

The church meeting was tense, both sides had plenty of people stationed right outside watching each other suspiciously. Natha’s initial sweep failed to find any obvious traps, though she did take the opportunity to lecture both sides on what she was doing, to the confusion of the locals who did at least listen.
During the talks it became clear that someone had not only been supplying Caiden, but feeding him false rumours about what the House was doing elsewhere. Painting them in a bad light with suppression and twisting of facts.
Just as it seemed that they were succeeding in persuading him there was a crash as an explosive was thrown through a window and someone began firing blindly into the church with a heavy Maula rifle.
In the scramble to find cover the players were hard pressed to also stop the two sides attacking each other, with conflicting orders over comms coming from somewhere.

The following skirmish was confusing with multiple sides, hidden tokens and both tactical and personal actions.
The end result was 2 dead infiltrators and 1 captured. Various House troops & locals were dead, Iago badly wounded and Caiden hurt.
Caiden, still believing that Iago was a friendly priest on his side, agreed for him to be evacuated first to the base and then the mainland for treatment. (The player being quite proud he had managed to maintain his cover throughout)
The mastermind of the infiltrators escaped, though the players had a name, Zandra Saxes, and a description from Caiden. Who, while not trusting the House, accepted that he had been tricked and would calm tensions in the area.

The players had succeeded in exposing and foiling an attempt to disrupt them in their own backyard. Now they know that they are not the only ones taking actions it will be interesting to see what steps they take to ensure the security of their territories.

No game next week, due to scheduling issues. But I should have something to show off in the meantime… Watch this space. :slight_smile:

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After several months of back and forth with the artist I now have the map of Cheruf for my game.
There are several variants of this, including some high res ones which give a wonderful amount of detail.

The key locations from the campaign are all present as well as a host of other settlements, borders and terrain.
I’ve now got plans for a lexicon of the locations and potted history to go with it. A complete set if anyone wants to use Cheruf in their games.

Artist is Tiffany Munro, check out her website for more of her amazing work. www.feedthemultiverse.com or follow her on Twitter @feedmultiverse

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So this week was mostly political. Quite hard to give a blow-by-blow account as there was a lot of manoeuvring and discussion. I’ll try and give the highlights.

The characters started by offering to take a member of the other House Minors on Cheruf in their party to the Debutante’s ball on Kaitain. Whilst House Hallas declined (they believe themselves the Senior House) Dahl, Karasu & Tethys all sent an eligible lady to join. (Forcing me to create 3 new characters on the spot).
Then there was some negotiation over dresses & jewellery. You can send a lot of messages with a carefully planned outfit.

On Kaitain itself the Ezharian courtier warned them about the Ecaz Lords nephew, Rohan Ecaz, who was attending the Ball. Advising the party to stay away from him mainly. There is still a Kanly going on after all. And Ezharian aren’t certain precisely where Sindri stand on this.
They also did a bit of research on who else would be there. Identifying a few Houses and that Beatrice Moritani would also be being presented, who have a low level feud with Ecaz.

At the Ball itself there was a lot of bantering and attempts to embarrass Kirsten (rumours about Kirsten countered by Soren, a spilled drink intercepted by Ash, Iago diverting attention with discussions on Art) while Natha was surrounded by young nobles who had heard of her duelling prowess.
Several of these appeared to have been orchestrated by Beatrice Moritani.
She struck again when Rohan Ecaz managed to manoeuvre himself into conversation with Kirsten and began loudly talking about how Renier Ecaz sent his regards, clearly aiming them at the Ezharian members present. Kirsten did a reasonable job of countering, but then Beatrice Moritani spurred the young nobles into wanting to know how well Natha would fare against the best duellist present and making those present believe it was Rohan Ecaz…

Thus we ended up in another duel.
It was fairly one sided as after Natha broke Rohan shield initially she managed a total of 5 success vs poor Rohans double 17 & a 20. A thoroughly embarrassed Rohan left shortly afterwards, certainly complicating any possible relationship between Sindri & Ecaz.
House Sindri, however, was now being viewed as a very promising up & coming House Minor who was able to hold their own in the cut & thrust of court on Kaitain. How they will leverage this in their future plans remains to be seen…

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