As Niccolo Machiavelli probably would have said, it’s better to have a bad reputation than no reputation at all.
Listen to good old Niccolo…
Up to date list with links direct to the Modiphius store (.net site) all in one place.
Now includes all the released pdf Adventures.
Released
Dune Corebook (Base, Collectors & Imperial editions)
GM Screen/Toolkit (Screen & GM Tips)
Sand & Dust (Arrakis Sourcebook)
Agents of Dune (Roleplay Campaign Experience AKA Super Starter Set)
4 sets of dice (Arrakis, Spice, Harkonnen & Atreides)
Masters of Dune (Multi-chapter, non-linear campaign book both on and off Arrakis. Follows on from Agents of Dune, but it is not a pre-requisite)
The Great Game: Houses of the Landsraad (House management & expansion book. Expanded rules for the Spacing Guild & 18 Houses detailed. Lots of cool artwork)
Power & Pawns: The Emperor’s Court (Politics & High level characters, Ginaz, Sarduakar, etc…)
Asset Cards (Agent & Architect assets)
Adventures
Wormsign Quickstart (Free Quickstart and introduction adventure)
Desertfall (As part of the initial team on Arrakis the players must make sure the residency is safe for their House)
Time Becomes a Narrow Door (A debt owed. A missing heir. A new cult rising in the desert, a delicate path must be walked)
Desert Flower (An exhibition on Arrakis by a famous artist, what could possibly go wrong?)
Kernels of Doubt (Plots within plots continue to unravel until the truth or a vindictive lie is recorded in the annals of the Landsraad)
Shaitan’s Bargain (House Harkonnen has called for agents, but whose side will you really stand on?)
Coriolis Storm (Responding to an emergency request from a remote weather station, but is the storm really the threat?)
Confirmed
Starter Set (Standard Starter set designed to bring new players in with something for the experienced players as well)
Hinted, but no confirmations
Bene Gesserit book (Waiting until after the TV Series)
Meta Currency tokens (Nothing confirmed yet. Possibly poker chips or smaller plastic ones with House symbols. But still at In-House discussion level)
Era Books (New books will cover time periods other than the Imperium Era)
Currently ruled out
Miniatures (Never say never, but not on the cards at the moment. With CMONs board game Kickstarter even less likely)
Skirmish Game (Would require a re-work of license/new license. Unlikely, but again things can change if Modiphius thinks there is a viable market)
Spacing Guild Book (They had a write up in the Great Game so unlikely to get their own book any time soon)
Tarot Deck (Might need a rework of the license)
Any confirmation of upcoming books or supplements, say within the next 6 months? Particularly since the second installment of the movie is set to screen in March 2024…
Also, if the Sisterhood TV series is further delayed, any chance of a Bene Gesserit book coming out sooner?
Waiting on new books is the mind-killer
We have 2 new products that are due out at some point, though with no specific timescales.
I would assume they would tie into the release of Dune part 2, but with it’s shifting timetable nothing is certain.
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New starter set. A slimmed down version, probably won’t have the full rulebook, but not many details.
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Adventure Compendium Vol 1. We only have an image from twiter/X user SecretsOfDune. I expect it is a physical book of the pdf adventures, but it may have new adventures in.
Also a Vol 1 assumes there will be more in the series.
I know Andy commented months ago that this cycle of core books covers the base Dune Imperial ERA game but I still feel that without deeper rules for Bene Gesserits and Mentats that we are actually NOT complete. Once deeper rules for those two schools are out then I think Dune has a complete Core product that can comfortably move onto another era of play.
It’s unfortunate that the Dune Movie continues to move around making things difficult for the products supporting it. I feel like the RPG has taken the biggest brunt of that whereas other games like Dune Imperium, the board game have thrived despite that.
If in fact the BG book is waiting on the show then my theory is that it has very specific information that ties so much into the show that they are too intertwined to have just be released now. I just can’t imagine if that wasn’t the case that the book would just be held back just because of the show. It just doesn’t benefit the RPG as a whole to hold the book back for that reason in my opinion.
Mentats less so, but I fully agree with you on the Bene Gesserit.
I wouldn’t be in the slightest bit surprised if Legendary had an embargo on certain information being released before it came out in the films/shows. So in the case of the BG, they may have instructed Modiphius to hold off until Dune: Sisterhood is ready.
They are always going to prioritise them over the Board/Computer/Roleplaying games.
The other possibility is if Legendary are being very cautious with releasing information between their partners and Modiphius doesn’t want to put anything in that might contradict the show. The BG book is going to have to go into a fair amount of detail about the founding of the Order, the exact period that Dune: Sisterhood covers.
The problem that Modiphius (Or any RPG Company really) has with external IPs is that they are reliant very much on the IP holder. I saw similar things with Infinity & Star Trek Adventures with delays (and frustrated Games Developers) due to the IP holder just not signing things off in a timely manner.
I’m really curious when they’re going to expand into the offer eras.
I’m not a fan of the BH/KJA books, but there’s no question that the Butlerain Jihad era and aftermath is incredibly fertile ground for an RPG and it supports pretty much any style of campaign you could want, from big loud space opera to high level politics to espionage thriller, and everything in between.”
And the same goes for the Heretics/Chapterhouse era; there are so many new factions and new powers/technologies springing up, the possibilities for campaigns are limitless.
We did expand Mentats a little in Power and Pawns and we’ll probably come back to them again later on.
We’re not able to do a BG book at the moment but trust me, we really want to do one! We can’t really discuss that beyond saying we’re currently unable to do so, but it is on the list.
Power and Pawns has quite a few new juicy Mentat/Twisted Mentat talents.
I especially love the one that lets the Mentat purge themselves of a specific emotion.
I ordered ‘Dune: Desert Planet - Adventure Compendium Vol 1’ and was pleasantly surprised that the PDF was already available after purchase. You might want to update the blurb in the store to reflect that.
I wasn’t as pleasantly surprised that the shipping costs to my part of the world were more than my purchase, but it’s not like I’m going to wait for a local gaming store to stock it, is it now?
You and your clever traps!
Very sorry to hear the Guild charges you higher rates, but glad to hear you are enjoying the book
Released
Dune Corebook (Base, Collectors & Imperial editions)
GM Screen/Toolkit (Screen & GM Tips)
Sand & Dust (Arrakis Sourcebook)
Agents of Dune (Roleplay Campaign Experience AKA Super Starter Set)
4 sets of dice (Arrakis, Spice, Harkonnen & Atreides )
Masters of Dune (Multi-chapter, non-linear campaign book both on and off Arrakis. Follows on from Agents of Dune, but it is not a pre-requisite)
The Great Game: Houses of the Landsraad (House management & expansion book. Expanded rules for the Spacing Guild & 18 Houses detailed. Lots of cool artwork)
Power & Pawns: The Emperor’s Court (Politics & High level characters, Ginaz, Sarduakar, etc…)
Asset Cards (Agent & Architect assets)
Adventures
Wormsign Quickstart (Free Quickstart and introduction adventure)
Desertfall (As part of the initial team on Arrakis the players must make sure the residency is safe for their House)
Time Becomes a Narrow Door* (A debt owed. A missing heir. A new cult rising in the desert, a delicate path must be walked)
Desert Flower* (An exhibition on Arrakis by a famous artist, what could possibly go wrong?)
Kernels of Doubt (Plots within plots continue to unravel until the truth or a vindictive lie is recorded in the annals of the Landsraad)
Shaitan’s Bargain* (House Harkonnen has called for agents, but whose side will you really stand on?)
Coriolis Storm* (Responding to an emergency request from a remote weather station, but is the storm really the threat?)
Dune: Desert Planet - Adventure Compendium Vol 1 Combination of the above starred * adventures as well as 3 new Arrakis based adventures.
Confirmed
Additional Adventure Compendiums Presumably collecting already released and new adventures.
Hinted, but no confirmations
Additional Campaign Adventures No details on content or timings, but there are plans for additional campaigns in the style of Masters of Dune.
Bene Gesserit book (Waiting until after the TV Series)
Meta Currency tokens (Nothing confirmed yet. Possibly poker chips or smaller plastic ones with House symbols. But still at In-House discussion level)
Starter Set (Standard Starter set designed to bring new players in with something for the experienced players as well)
Era Books (New books will cover time periods other than the Imperium Era)
Currently ruled out
Miniatures (Never say never, but not on the cards at the moment. With CMONs board game Kickstarter even less likely)
Skirmish Game (Would require a re-work of license/new license. Unlikely, but again things can change if Modiphius thinks there is a viable market)
Spacing Guild Book (They had a write up in the Great Game so unlikely to get their own book any time soon)
Tarot Deck (Might need a rework of the license)
Since many tables build their own Houses plot ideas based on House domains.
Can we have some better attention to current vs future timeline in future books? The Great Game sourcebook is particularly frustrating for this.
The core book lists the “current year” as 10,181, but the house descriptions in The Great Game appear to take a scattershot approach - in some cases appearing to be around 10,181 AG, but in some cases appearing to be set closer to the 10,191 AG date when Dune is set. This makes it difficult to share information with players if you are beginning your game in the 10,181 AG “current year” from the core rules as some very major events happen around 10,187.
In some cases these are relatively minor details, or easily ignored/edited out. But some change fundamental things about the House or characters involved with it. As a minor example Paul Attreides in The Great Game is listed as a teenager and having visions of Arrakis, when in the corebook timeline he’d be 5 or 6 years old.
House Ecaz is a particularly horrible example of timeline inconsistency. House Moritani is written as though it’s roughly 10,181 AG and the Agenda section of the House description covers the events that will happen post 10,181 - particularly the conflict with House Ecaz in 10,187. House Ecaz however, is written as though the events of 10,187 have already happened. The Agenda there is all about the aftermath of the Ecaz/Moritani conflict. Unfortunately the events in 10,187 fundamentally change House Ecaz, pretty much to the point where anything set before 10,187 basically requires the whole house to be re-written. The same can be said for House Vernius, which has an entirely different ruler, power structure and relationship with certain other Houses before 10,187.
I’m afraid I disagree there, the mixture of timelines is intentional, which is why there are often sidebars to explain how certain events fit together.
Its our intention you can place your game anywhere you like, so its up to the GM to pick a date if they choose to, and we provide all the detail for what is happening then and who has destroyed who.
We may focus on different eras later, but even then we’ll be keeping things loose so they fit in any campaign.
Quick question for @Andy-Modiphius, if you can answer; has there been any work on this sourcebook to date - and you are just waiting on the TV series for licensing reasons - or is this in hiatus until closer to the TV series release?
Not really something I can comment on in detail. But we won’t have to wait until the series airs before we can get stuck in.
Thanks for your response. This is entirely my personal perspective, and I’m going to say now, I really like the game, and the design of the books - so thanks and respect to all of you on the production side of things. I’m just having issues with how some of that information is presented in the text, and that may well be just because of how my brain works.
Part of my problem is that the sidebars are inconsistently added. From my perspective, you just have a mess with no consistency as far as the “present” is concerned- how it presents to me is that your writers couldn’t agree on when the “present day” actually is in the timeline. I’ve no objection to the idea of the whole reign of Shaddam IV as being the “present day”, but if that’s the case, you need to present the changes to the Houses in a consistent way. Especially where something like the Ecaz/Moritani conflict radically changes several at the same time.
Given how majorly affected Ecaz, Moritani and Vernius are by the conflict, you’d expect there to be a sidebar about it, or even consistency between the point in the timeline at which the Houses are depicted. But there isn’t. You can’t even use the information in the Moritani Agenda section to help you out, because the Ecaz and Vernius descriptions don’t really tell you how the Houses were before.
It’s weirdly inconsistent and unhelpful for me as a GM. It actually takes me more work to run a “present day” Dune using the published information in the Great Game sourcebook, than it does to set one Post-Dune or during the Bulerian Jihad.
More House Nagara! My group is greatly enjoying the Agents of Dune and the House they have taken up the banner for. I have Masters of Dune (and am looking forward to seeing how that plays out) but would totally be all for more adventures based on this House. I know that many of the one off adventures can be used but I would be keen on adventures that are oriented towards Nagara (that could be used by others) as opposed to generic adventures (that could be used by Nagara).
Beyond that, a Bene Gesserit sourcebook would be awesome (there is a ton of materials from the novels that could be used). Further details on the Bene Tleilax would be interesting too.
Books outlining the Butlarian Jihad era and covering the Heretics and Chapterhouse era would be great as well.
-Erik