Zondnautica pilots are human. Might have some slight mods to them but they’re very much human and not a robot.
Here’s some quick and dirty stuff for the Zondnautica and Zondmate (use it or modify it to your hearts content):
AGI: +2, AWA: +2, BRW: +1, COO: +2, INT: +2, PER: -, WIL: +1
Mandatory: Pilot, Ballistics, Tech
Elective: Pilot, Hacking, Acrobatics
Earnings: 1+3[CD]
Gear: Light Combat Armor, Zondmate
Now the Zondmate. Since its both a vehicle and a basic remote it’ll need two profiles.
Zondmate (Exposed (+1[CD] Cover), Ground, Remote 1, Wheeled, Single Seat)
Scale 0
Speed 3
Brawn 10
Max. Passengers 1
Impact 2+4[CD] (Knockdown)
Structure 10
Firewall 12
Armor 2
BTS 3
Hard Points
None
Weapons
Chain Rifle: Range C, Damage: 1+6[CD], Burst 1, 2H, Ammo: Normal, Spread 1, Torrent, Vicious
Smoke Light Grenade Launcher: Range M, Damage: -, Burst 1, 2H, Ammo: Smoke Grenade, Indiscriminate (Close), Nonlethal, Speculative Fire, Smoke 2
Special Abilities
AI Motorcycle: The Zondmate can operate as either a motorcycle or a remote. This vehicle has two profiles. One with vehicle stats and another with remote stats. When a rider enters the Zondmate it transforms into a motorcycle and uses it vehicle stats. When a rider exits the Zondmate it can choose to transform into its remote form and use it remote stats. A Zondmate with no rider can operate as either a vehicle or remote and can change between the two profiles as a Free Action.
Shared Profile: Any damage taken when either in vehicle or remote form is carried over to the other profile.
Zondmate (Elite)
AGI: 10, AWA: 9, BRW: 10, COO: 11, INT: 12, PER: 8, WIL: 11
Combat: +2/1
Movement: +2/2
Social: -
Fortitude: +1/1
Senses: +1/1
Technical: -
Firewall: 12
Resolve: 11
Structure: 10
Security: -
Morale: -
Armor: 2
Attacks
Chain Rifle: Range C, Damage: 1+6[CD], Burst 1, 2H, Ammo: Normal, Spread 1, Torrent, Vicious
Electric Pulse: Melee, 1+4[CD], Immobilizing, Stun
Smoke Light Grenade Launcher: Range M, Damage: -, Burst 1, 2H, Ammo: Smoke Grenade, Indiscriminate (Close), Nonlethal, Speculative Fire, Smoke 2
Gear: Chameleonware
Special Abilities
Common Special Abilities: Inured to Disease, Poison, Vacuum
Arachne Powered: When a Zondmate is controlled by a geist or its native LAI, it gains a Security Soak of 4.