There are 4 Momentum in the pool. Combat is ongoing. An NPC enemy attacks a Player Character as an action during its turn. Not having the Parry skill and with a Coordination of only 9 the player decides it would be wiser to utilize some other method of protecting themselves. He decides to use the Create Obstacle option and spending 2 Momentum increases the base difficulty of the enemy attack from D1 to D2. He describes this as attempting to dodge the incoming attack by spinning away.
- This cant be done as the use of the momentum is not in itself a Reaction that can occur during an enemy’s turn.
- This could have been declared and initiated during the player’s turn, anticipating the enemy’s attack when it occurred.
- This use of momentum was not intended for combat situations and therefore cant be used this way.
- This is perfectly legal but must be attached to a Reaction of some kind, momentum can only be spent when the character is acting after all. So the character would have to Parry but could increase the difficulty of the enemy’s attack as well with the momentum spend.