The option to Create Obstacles for an adversary is a little vague. I assume the character has to have a viable way to present such an obstacle and must explain how they intend to interfere with the adversary’s task. Are there limitations? Is it possible to utilize this in combat to increase the difficulty of an enemy’s attack on an ally, on one’s self? This occurs during the adversary’s turn I assume so any character with the opportunity can simply state their intent and spend a momentum from the pool to implement this hindrance?
Are these good examples?
A foe is attempting a ranged attack on an ally. A character in close range of the enemy announces they are lunging at the guy and screaming to screw up his aim. His regular attack of D1 is now a D2 by spending 2 Momentum.
A merchant is haggling with a character on the price of goods. When he rolls for his Persuade an allied character spends 2 Momentum and describes how he distracts the merchant by acting drunk and stumbling through the man’s shop. The Persuade roll difficulty is increased by 1.
A sentry is attempting an Observation tests to detect a pair of thieves sneaking by his post. One of the thief characters spends a couple momentum and states he is tossing a stone down an adjoining alley to distract the sentry. The thieves make their Stealth rolls normally but the sentry has the difficulty of his roll increased by 1 for the distraction.
Is this correct. It would seem that in most cases a character would be just as well off by spending a momentum to improve their own performance but in some cases where a ‘struggle’ isnt in play hindering an enemy’s roll is handy as long as there is a logical explanation for how it is done. Right?