As my available time for working with the online tools has diminished slowly over the years, and now getting to near impossible constraints, I would love it if someone could take over the development of the online tools (Star Trek, Infinity, Conan and Mutant Chronicles).
Hmm. I had been planning to create a small D&D Beyond-style desktop/web character creation app for Star Trek Adventures, alongside my implementation for Foundry VTT. However, I don’t have the resources to work on all of the 2d20 games, and I’m not sure as to the legality of that.
Are the different online tools based on a shared codebase?
I’d be willing to help out, but I only ever really use the Trek tool. I’m a full-stack developer, professionally, and while I’m probably better with back-ends than the front-end tech that you list, above, I’ve used all of those tools on projects.
As the developer for several 2d20 rulesets for Fantasy Grounds, its our intention to stand up character generators for Conan, Star Trek, John Carter, and others.
We were planning on building some sort of interface to the existing gens, but that never panned out.
So I’ve taken a look at the Infinity character generator because it needs the most work, I think I’ve implemented the Youth and Adolescence events for ALEPH, but I’m a coding novice so I’mma need all the help I can get . If people’d like to lend a hand Shoot me a friend request on Discord (@LadyLuck#2596 ) and we’ll see what we can cook up
I’d be interested in helping support this project. I’m a React developer and familiar with Typescript (we use JavaScript at work but there’s a movement to switch). I don’t think I make the best looking interfaces but more practice would probably be good for me
Sorry for necro but…
As you may have noticed Infinity, Conan, Star Trek and Mutant Chronicles Character creator tools haven’t been up since tuesday.
Was / Is there anybody able to handle said tools and take over them?
And ideally, would it be an idea for the architecture of the generator to be as generic as possible to encompass all the 2d20 RPGs easily?
So one generator architecture framework and then only some instances for MC3, Infinity, Conan, STA, A!C, etc.
All the creators’ original code is on github, here: https://github.com/azjerei. As noted above, the Star Trek one has been taken over and is currently in active development; not sure about the others, but you could theoretically do it yourself. (The current Star Trek readme has a better description than the others of how to get your own version to a webpage, so you should be able to at least follow its steps to get the current code for any of them up on a website: https://github.com/bcholmes/StarTrek2d20/tree/sta-complete.)
I would be somewhat interested in how a generic one would work. I assume that the creators are all reasonably similar, given that they were originally developed by the same person, but I strongly suspect there’s a lot more than just a reskin from system to system. I haven’t read the rules for anything other than Star Trek, so I don’t really know.
Just some random examples: Achtung!Cthulhu uses “Ammo” (or sth. like that) as an “additional” (in comparison to STA) resource for certain weapon functions/salvos. Dune does not use Challenge Dice, at all. Conan uses extensive armor-zone rules and distinguishes physical/mental stress, and features a “classical” (in terms of e.g. D&D) skill list.
And these are just “obvious” differences. While Infinity character sheets look a bit like Conan ones and Homeworld character sheets presents info alike to the ones of Star Trek Adventures, there most certainly are various differences. And I haven’t looked at character creation, yet.