I would have a couple of questions regarding the Dune game.
First, there does not seem to be a “health” trait in the game. If I understand correctly, injury comes from lasting defeats, and could include death. But it also states that “Some defeats may be impossible to fully recover from, such as serious debilitating injuries or death—though permanent defeats for player characters should be rare”
I am just wondering, would the players be tempted to take advantage of the fact that they are “important” and unlikely to die? While of course such assumptions are easy to put an end to by killing one or two of them, I somehow find this rule troublesome to implement? Maybe it is just me, being used to more “traditional” games But I would really like to read more about the background on the way the game handles injury and death and what the designers have in mind. Blog post would be nice, maybe?
In line to better understand how a game works, I wonder if the core rulebook includes a sample game play? I find recent RPG core books (not just Modiphius) often lack a sample game, where there are rules used, dice thrown and some mechanics presented. I wonder if this is because space is so precious and designers-writers don’t feel such an example session is warranted? Does Dune include such a sample game play? Or could Modiphius perhaps create a downloadable pdf with a few pages of sample gameplay? (that includes Momentum and Threat usage, etc). I really find those valuable when learning a new game system.
(Yes yes, before long there will be sample games on YouTube, but I enjoy reading my RPG books in bed and not watching YouTube :D)