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A Few Questions About Mutant Chronicles

have a few Mutant chronicles questions.

1.) Is there a recommended order to read the various product in. I know that Core book is 1st, but I know that some of the other 2d20 games have an order that things go in reading wise.

2.) Are there any good VTT images for use of keeping tack of momentum and symmetry? Do any VTT asset exist that anyone has made for the game?

3.) Are there any Mutant Chronicles Wallpapers or big background images, something that could be use as background display for VTT?

4.) When making charterers are there any tips and things to watch out for. The friends I play with are more use to Conan and STA. So any sort of advice to give hem would helpful.

5.) Are there any house rules or optional rules on weapon range? I know the older 1st & 2nd edition, one friend loaned me his books to read, had more concrete weapon ranges and the abstract nature of area tends to not more well I’ve noticed when you are dealing with ranged weapons in many cases in other 2d20 games.

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Do they? What makes you think they do? - Infinity, Conan and Star Trek Adventures have many source books, but you can read them in any order you like.

The weapon rules in 2d20 work quite well, but I can really recommend dropping the Acquisition rules in MC3 and using the “real money” from the 1st and 2nd edition of the old MC books. (In Infinity the abstract acquisition rules work reasonably well, but the MC3 one leads to very unplausible results and is over all very wonky.)


With the Conan books, I noticed that the supplements have a rough order. Barbarian, Thief, latter books in the line have references to earlier ones Infinity has a similar thing with regard to references to other books I noticed.

  1. I would suggest the following 3 books are essential as a lot of lore secrets are given:
  • Mutants & Heretics
  • Cybertronic
  • Dark Eden sourcebook

I would read them in the order above.

  1. For a big wallpaper, I would use the one from the Siege of Citadel, that I find much better than the core book illustration.

  2. When creating characters, I would suggest to

  3. I absolutely hate the zones, I find it cumbersome and harder to use when using maps and minis (especially when using VTTs). I prefer to use more realistic ranges, which are close to what is in the core book. My personal house rules are the below range. Outside of those ranges the difficulties rises:

  • Close range weapons: 1.5m - 50m
  • Mid range: 2.5m - 300m (you can do close quarter combat with an AR15 so…)
  • Long range: 20m - 600m
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Thanks, that helps a lot.

I don’t like the zones at all, as on some maps you run into problems where weapons can’t shoot nowhere near as far as they ought to be able to. when you take into the account how far the distance actual is by using furniture, other room objects, etc. on map tiles in other 2d20 games that use them. and if your using miniatures exactly where you are measuring from shooter to a target zone can make a difference of 1 -2 zones in some cases (Had that happen in a few Conan games where if you measured from the circles the range was different than if you went from figure to figure and in some case just making a minor 10 degree turn on where you measure from figure to figure was causing a zone or two to be added to the range when it had when it ought not to. )So your house rule is exactly something I’ll use.

What was your answer to creating character? Your reply got cut off in your post.

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Glad I helped!
Oh indeed my answer on character creation got cut, sorry!

For the character creation,what I usually do is have the player choose the corpo, and then look through the different careers in both the base book and the corpo book… But the reverse can be true as well: if a player want to create a spaceship pilot, surely an Imperial would be best suited.

For the creation process itself, I would suggest using the character generation tool. There are some little bugs in it, but it improves the experience of character generation a lot! All my players loved it.


Yeah, the character generation tool is great. I wish they had an offline version of it.

These problems with character generation have been cropping up when I’ve had people making characters. 1.) Not sure if to increase expertise or focus has been a big one. Most I’ve noticed try to get expertise and focus to be the same. 2.) Uncertain on what to spend Life Points on.