What STA books should I absolutely get?

@Maddrjeffe I’m playing (and running) TTRPGs for about 20 years now. The STA pre-written adventures are the best I’ve ever seen. Normally, I’d write all the adventures myself, because adapting pre-written adventures would be just as much work as writing it all on my own.

Not with STA. I’m preparing to GM a campaign that hopefully lasts for a few years. I plan to almost exclusively use pre-written material. Because it’s great.

In addition to Kobayashi Maru that @Astronut already mentioned, there are a lot of adventures Modiphius provides for free:

  • A Vulture in the Stars (Modiphia #2)
  • Ghost Writer (Modiphia #3)
  • Signals (Quick Start)
  • The Tip of the Bat’leth (Klingon Quick Start)
  • The entire first Living Campaign season (discontinued, to reappear, re-worked and expanded, in the Shackleton Expanse Campaign Setting already mentioned above) with 16 missions

That’s about 20 free adventures to test whether the style of Modiphius’ pre-written adventures is apt for you and your group. “About” 20, because “Signals” is actually twice in this list, because the Quick Start contains a shortened form of the Living Campaign mission.

Long Story Short: If you’re a GM, you should absolutely consider buying the Mission Compendium and/or the occasional stand-alone mission. A mission for Klingons arrived just today! :slight_smile:

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