See, I was thinking about how the Nuka World raider gangs could be implemented into the game. Obviously they’d be part of the raider faction, but they need something special and unique about the way you play them.
Of course it’d be possible to play them like the existing raiders, with the same cards and only different looking models.
But I remember reading that each expansion would add new ways to play, new rules to the game and this is what gave me the idea of custom faction rules or custom faction traits.
So far each faction has their own faction specific rules: survivors get strong armor points, super mutants use the cooked effect of food, raiders chems last one turn longer, etc… Since there are countless of tiny factions and thousands of raider variants across the wasteland, why not give us rules that allow us to create our own faction specific rules?
Nuka World with their three different raider gangs would be ideal for the introduction of such rules. There are three raider factions who use the same SPECIAL attributes as the default raiders, but come each with special rules that emphasizes their unique culture and behaviour. For example the Pack could have rules that make their raiders slightly more formidable melee fighters but are prone to infighting. The operators could gain more caps from battles (useful for settlement mode). The Disciples receive bonus boosts depending on how many enemies they defeat.
How would that work?
Well, you’d have a list of traits that you can use for your specific raider faction. Each trait increases or decreases the cost of each model that you use by a specific amount, depending on whether it’s a helpful or a detrimental trait.
The result are raider factions that are still raiders, but each with their own quirks. For those who own the RPG, it can be compared to gifts and scars that are used for the customization of archetypes.
What do you think?