Does the player need to generate at least 1 Momentum on their turn in order to activate this?
If the answer is yes, would this mean that the PC would have to make an attack or a test first before they can move (with the extra range)?
Does the player need to generate at least 1 Momentum on their turn in order to activate this?
If the answer is yes, would this mean that the PC would have to make an attack or a test first before they can move (with the extra range)?
They could spend from their pool as far as I know
Is it an Immediate spend?
I’m not aware of such a distinction in John Carter. I believe that was replaced by the rule you can only use momentum once per round, and have to add threat after that.
Here’s what the book says on page 64:
When moving during an action scene:
- Spend 1 Momentum to move an additional
range between the character and a target if not
hindered or blocked by another character or
obstacle
It’s under the heading of:
Action Scene Momentum Spends
Momentum is a key tactical resource during action
scenes. When a character generates Momentum
in an action scene, it can help in many ways to
overcome enemies, empower allies, and bolster the
effectiveness of actions.
The following provides a number of options for
a character generating 1 or more points of Momentum
in combat.