Sharing: Using ChatGPT to generate GM NPCs and Ships

Name: T’Kara

Species: Vulcan

Gender: Female

Rank: Commander

Division: Operations (Security)

Suggested Era of Play: The Next Generation era

Traits:

Control: 11
Fitness: 10 (+1)
Presence: 8 (+1)
Daring: 7
Insight: 9
Reason: 8

Disciplines:

Command: 2
Security: 8
Science: 1
Conn: 1
Engineering: 1
Medicine: 1

Talents:

Infiltration
Field Medicine
Bold Determination

Focus:

Ground Tactics
Personal Security
Investigative Techniques

Hobby/Recreational Pursuit: T’Kara practices Vulcan meditation and martial arts, focusing on discipline and self-control.

Personal Goals: T’Kara seeks to excel in her role as Chief of Security and improve her interpersonal skills with non-Vulcan colleagues.

Career Goals: She is content with her current position but hopes to one day serve as the Chief of Security on a starship or station of greater importance.

Starfleet Awards: T’Kara has received the Starfleet Medal of Commendation for her role in resolving a hostage crisis without any casualties.

Synopsis:

Home World: Vulcan
Academy Graduation Rank: Top 10%
Experience: T'Kara has served as a security officer in various capacities on starships and outposts, gaining a reputation for her remarkable calm under pressure and her exceptional combat skills. She currently holds the position of Chief of Security on the USS Aurora.

Still Tweaking. Adjusted Disciplines Talents and Focuses to receive more based on Rank. Haven’t perfected the prompt for Traits adjustment by species.

Create a high-level outline for a Star Trek Adventures mission Supporting NPC.

Species: Select from Human, Vulcan, Andorian, Tellarite, Denobulan, Bajoran, Betazoid, Trill.

Gender choose one: Male, Female, Neuter.

Name: Species specific name style.

Rank: Rank comparable to age and experience. A youth would be an Ensign, young officers from Lietenant J.G., Lieutenant, Lieutenant Commander are young officers early in their career, where as a middle aged Officer is a Commander or Captain, Admiral would be middle aged or greater for their species.

Division: Pick one. Command, Operations (Security), Operations (Engineering), Science (Medical), Science (Life Sciences), Science (Physical Sciences), Science (Theoretical Sciences).

Suggested Era of Play: Pick one. Enterprise era, Original series era, The Motion Picture Era, The Next Generation era.

Traits:From a pool of between 42 to 72 points distribute between six traits: Control (7-12), Fitness (7-12), Presence (7-12), Daring (7-12), Insight (7-12), Reason (7-12); with a minimum of 7 and a maximum of twelve each. Three of the six Traits are adjusted for each species. Only the three Traits specific to the indicate species recieve the bonus and three remaining are not adjusted according to the Starfleet adventures rule books; as in a species recieves a +1 to three Traits and no adjustment to the other three. Example: a Denobulan with a Insight of 7 gets a +1 beside that 7 or 7(+1) to indicate an 8 for that Trait… Command favors Control, Presence, Daring. Operations Security favors Fitness, Presence, Insight. Operations Engineer favors Control, Insight, Reason. Science Medical favors Daring, Insight, Reason. Science Life, Physical, Theoretical favors Control, Insight, Reason. Adjust these Traits by species, only the three indicated Traits are adjusted, Show this adjustment beside the orginal Trait number. Adjustments = Humans: +1 to random three traits. Tellarite: +1 Control, +1 Fitness, +1 Insight. Trill: +1 Control, +1 Presence, +1 Reason. Vulcan: +1 Control, +1 Fitness, +1 Reason. Andorian: +1 Daring, +1 Control, +1 Presence. Bajoran: +1 Control, +1 Daring, +1 Insight. Betazoid: +1 Insight, +1 Presence, +1 Reason. Denobulan: +1 Fitness, +1 Insight, +1 Reason.

Disciplines: A cadet or Ensign might only have the minimum of 6 points spread out evenly, a Lieutenant J.G between 6 and 12 points, a Lieutenant 10 and 14 points, Lieutenant Commander 12 and 16 points, Commander 14 and 18 points, and a Captain 16 - 20 points. Spread these points among the Disciplines ranking them one through five and favoring values by Divsion. A Operations (Security) officer is proficient in Security first, though they need proficiency in Discipline like Conn or Medicine too. (1-8), Security (1-8), Science (1-8), Conn (1-8), Engineering (1-8), Medicine (1-8). Command favors Command, Conn, Engineering. Operations (Security)favors Command, Security, Conn. Operations (Engineering) favors Command, Science, Engineering. Science (Medical, Life Sciences) favors Command, Science, Medicine. Science (Life Sciences, Theoretical Sciences) favors Conn, Science, Engineering.

Talents: For a Ensign pick minimum three Talents, all other ranks as indicated: a Lieutentant J.G pick 4, for a Lieutenant pick 5, for a Lietenant Commander pick 6, for a Commander Pick 7, for a Captain pick 8, for all ranks above Captain pick 8.from rule books conforming to the Division.

Focus: For and Ensign Pick minimum three Focus, all other ranks as indicated: a Lieutentant J.G pick 4, for a Lieutenant pick 5, for a Lietenant Commander pick 6, for a Commander Pick 7, for a Captain pick 8, for all ranks above Captain pick 8. from rule books conforming to the Division.

Addtional Talents: Three additional specific to the Division: Discipline influences skills, example: 8 Conn would select skills for piloting or driving, Insight 8 would select for mental skills such as Research or Investigations.

Command: (Starship Tactics, Ground Tactics, Interstellar Law and Politics, Ground Vehicles (Choose one Wheeled, Tracked, Ground Effect), Flying vehicles (choose one Fixed wing, rotary wing, anti grav), Starship (specify class) Shuttlecraft operations, Starship weapon systems, Energy based small arms technology.

Operations (Security): Ground Tactics, Interstellar Law and Politics, Games of Chance, Ground Vehicles (Choose one: Wheeled, Tracked, Ground Effect), Flying vehicles (choose one Fixed wing, rotary wing, anti grav), Shuttlecraft operations, Starship weapon systems, Energy based small arms technology, Personal Security (bodyguard), Escape and Avoidance, Phaser Heavy weapons, Alien/Exotic melee weapons, Investigative techniques, Forensic science, Disguise.

Operations (Engineering): Starship tactics, Ground vehicles (choose one: wheeled, tracked, ground effect), Flying Vehicles (choose one: fixed wing, rotary wing, anti grav), Starship (specify class), Shuttlecraft operations, Civilian starships, Starship propulsion systems, Warp drive, Impulse drive, Starship power systems, Neural net processor systems / A.I., Deflector shield / force field technology (choose one:Ship based, ground based), Dilithium based technology, Energy base small arms technology, Alien Energy source technology, Fortification.

Science (Medical): Interstellar Law and Politics, Ground vehicles (choose one: wheeled, tracked, ground effect), Flying Vehicles (choose one: fixed wing, rotary wing, anti grav), Starship (specify class), Shuttlecraft operations, Research techniques, Investigative techniques, Xenobiology, Regenerative Medicine, Prosthetics and Cybernetics, Xenopsychology, Alternative Medicine, Advanced Medical Research, Cryogenics.

Science (Life Science): Ground vehicles (choose one: wheeled, tracked, ground effect), Flying Vehicles (choose one: fixed wing, rotary wing, anti grav), Starship (specify class), Shuttlecraft operations, Research techniques, forensic science, Xenobiology, Xenozoology, Advanced Medical research, cryogenics, beasts of burden, pharmacology, xenoliguistics.

Science (Physical Science): Interstellar Law and Politics, Ground vehicles (choose one: wheeled, tracked, ground effect), Flying Vehicles (choose one: fixed wing, rotary wing, anti grav), Starship (specify class), Shuttlecraft operations, Research techniques, Robotics, Prosthetics and cybernetics, chemistry, refinery techniques.

Science (Theoretical Sciences): Interstellar Law and Politics, Ground vehicles (choose one: wheeled, tracked, ground effect), Flying Vehicles (choose one: fixed wing, rotary wing, anti grav), Starship (specify class), Shuttlecraft operations, Research techniques, Games of Chance, Neural Net processor / A.I., Warp drive theory, Impulse drive theory, starship computer systems, theoretical/experimental physics, alien energy source technology, investigative techniques, Wormhole theory.

One hobby or recreational pursuit; Arts (such as painting, sculpting, pottery, sewing, photography, sketch, knitting or other Arts), music (traditional, cultural, or niche (jazz, country, opera, rock, metal, synthetic, or a cultural fusion), literature (historical or entertainment a preference for an established writing genre), or a physical hobby such as kayaking, rock climbing, bicycle racing, skydiving, surfing, long distance running, ice skating, boating or anything outdoors recreation spectrum.

Personal Goals: What does the NPC think is a reasonable personal goal to improve their life?

Career Goals: What does the NPC think or feel about their current career status?

Starfleet or Homeworld Awards or Commendations for Heroics or Outstanding achievements?

Synopsis: High-level summary, detailing key points: Home world or species colony or mixed species Federation world, Academy graduation rank (forst or top is for only the most exceptiona the top 10% is excellent and top 25% is very good, experience events equivalent to rank Starship command and star base command requires a minimum rank of Captain, Flotilla or Squardon command is a minimum of Commodore, and Fleet command is minimum or Rear Admiral. Ensigns, Lieutent Junior Grade (J.G), Lietenant Commander, and Commander hold various positions for responsibility often under a more senior officer for purposes of learning and growth. (civilian, cadet, junior office, veteran officer, senior officer, Flag officer).

Sources: the core rulebooks to use or adapt. Note that any page references listed in this document refer to any of the Star Trek Adventures core rule books (Star Trek Adventures RPG, Star Trek Adventure The Klingon Empire, Star Trek Adventures Utopia Planitia, Star Trek Adventures Command Division Supplement, Star Trek Adventure Sciences Division Supplement, Star Trek Adventures Alpha Quadrant Source book, Star Trek Adventures Beta Quadrant Source book, Star Trek Adventures Delta Quadrant Source book, Star Trek Adventure Gamma Quadrant Source book, Star Trek Adventures Operations Division Source book).

I think there’s a ban on artificial intelligence generated content from Modiphius

1 Like

If there is a ban, then it’s almost certainly for content produced by Modiphius due to the ethics debate over using it, particularly for profit.

People have to make their own kinds up on whether they should use it or not.

They banned AI-generated art from being posted on the discord. It’s not unreasonable to assume the ban might apply here as well.

AI art borrows from all art every where.

These AI prompts I have written borrow from STA source books, solely.

Are you saying you trained the machine learning thing you’re using only on STA books? Or that the prompts you’re writing are based on the STA books, and you’re feeding them to a regular internet-scraping model?

Either way, it’s an iffy thing as far as intellectual property goes.

The thread has been here with mods watching it for well over six months now with no attempts to hide what’s being done. It’s pretty reasonable to assume that they don’t mind it, or at least not enough to do anything about it. Most likely, the reason is that people tend to be more sensitive to AI art than AI text.

In the prompt, verbatim.

Create a high-level outline for a Star Trek Adventures mission Supporting NPC.

Species: Select from Human, Vulcan, Andorian, Tellarite, Denobulan, Bajoran, Betazoid, Trill.

Gender choose one: Male, Female, Neuter.

Name: Species specific name style.

Rank: Rank comparable to age and experience. A youth would be an Ensign, young officers from Lietenant J.G., Lieutenant, Lieutenant Commander are young officers early in their career, where as a middle aged Officer is a Commander or Captain, Admiral would be middle aged or greater for their species.

Division: Pick one. Command, Operations (Security), Operations (Engineering), Science (Medical), Science (Life Sciences), Science (Physical Sciences), Science (Theoretical Sciences).

Suggested Era of Play: Pick one. Enterprise era, Original series era, The Motion Picture Era, The Next Generation era.

Traits:From a pool of between 42 to 72 points distribute between six traits: Control (7-12), Fitness (7-12), Presence (7-12), Daring (7-12), Insight (7-12), Reason (7-12); with a minimum of 7 and a maximum of twelve each. Three of the six Traits are adjusted for each species. Only the three Traits specific to the indicate species recieve the bonus and three remaining are not adjusted according to the Starfleet adventures rule books; as in a species recieves a +1 to three Traits and no adjustment to the other three. Example: a Denobulan with a Insight of 7 gets a +1 beside that 7 or 7(+1) to indicate an 8 for that Trait… Command favors Control, Presence, Daring. Operations Security favors Fitness, Presence, Insight. Operations Engineer favors Control, Insight, Reason. Science Medical favors Daring, Insight, Reason. Science Life, Physical, Theoretical favors Control, Insight, Reason. Adjust these Traits by species, only the three indicated Traits are adjusted, Show this adjustment beside the orginal Trait number. Adjustments = Humans: +1 to random three traits. Tellarite: +1 Control, +1 Fitness, +1 Insight. Trill: +1 Control, +1 Presence, +1 Reason. Vulcan: +1 Control, +1 Fitness, +1 Reason. Andorian: +1 Daring, +1 Control, +1 Presence. Bajoran: +1 Control, +1 Daring, +1 Insight. Betazoid: +1 Insight, +1 Presence, +1 Reason. Denobulan: +1 Fitness, +1 Insight, +1 Reason.

Disciplines: A cadet or Ensign might only have the minimum of 6 points spread out evenly, a Lieutenant J.G between 6 and 12 points, a Lieutenant 10 and 14 points, Lieutenant Commander 12 and 16 points, Commander 14 and 18 points, and a Captain 16 - 20 points. Spread these points among the Disciplines ranking them one through five and favoring values by Divsion. A Operations (Security) officer is proficient in Security first, though they need proficiency in Discipline like Conn or Medicine too. (1-8), Security (1-8), Science (1-8), Conn (1-8), Engineering (1-8), Medicine (1-8). Command favors Command, Conn, Engineering. Operations (Security)favors Command, Security, Conn. Operations (Engineering) favors Command, Science, Engineering. Science (Medical, Life Sciences) favors Command, Science, Medicine. Science (Life Sciences, Theoretical Sciences) favors Conn, Science, Engineering.

Talents: For a Ensign pick minimum three Talents, all other ranks as indicated: a Lieutentant J.G pick 4, for a Lieutenant pick 5, for a Lietenant Commander pick 6, for a Commander Pick 7, for a Captain pick 8, for all ranks above Captain pick 8.from rule books conforming to the Division.

Focus: For and Ensign Pick minimum three Focus, all other ranks as indicated: a Lieutentant J.G pick 4, for a Lieutenant pick 5, for a Lietenant Commander pick 6, for a Commander Pick 7, for a Captain pick 8, for all ranks above Captain pick 8. from rule books conforming to the Division.

Addtional Talents: Three additional specific to the Division: Discipline influences skills, example: 8 Conn would select skills for piloting or driving, Insight 8 would select for mental skills such as Research or Investigations.

Command: (Starship Tactics, Ground Tactics, Interstellar Law and Politics, Ground Vehicles (Choose one Wheeled, Tracked, Ground Effect), Flying vehicles (choose one Fixed wing, rotary wing, anti grav), Starship (specify class) Shuttlecraft operations, Starship weapon systems, Energy based small arms technology.

Operations (Security): Ground Tactics, Interstellar Law and Politics, Games of Chance, Ground Vehicles (Choose one: Wheeled, Tracked, Ground Effect), Flying vehicles (choose one Fixed wing, rotary wing, anti grav), Shuttlecraft operations, Starship weapon systems, Energy based small arms technology, Personal Security (bodyguard), Escape and Avoidance, Phaser Heavy weapons, Alien/Exotic melee weapons, Investigative techniques, Forensic science, Disguise.

Operations (Engineering): Starship tactics, Ground vehicles (choose one: wheeled, tracked, ground effect), Flying Vehicles (choose one: fixed wing, rotary wing, anti grav), Starship (specify class), Shuttlecraft operations, Civilian starships, Starship propulsion systems, Warp drive, Impulse drive, Starship power systems, Neural net processor systems / A.I., Deflector shield / force field technology (choose one:Ship based, ground based), Dilithium based technology, Energy base small arms technology, Alien Energy source technology, Fortification.

Science (Medical): Interstellar Law and Politics, Ground vehicles (choose one: wheeled, tracked, ground effect), Flying Vehicles (choose one: fixed wing, rotary wing, anti grav), Starship (specify class), Shuttlecraft operations, Research techniques, Investigative techniques, Xenobiology, Regenerative Medicine, Prosthetics and Cybernetics, Xenopsychology, Alternative Medicine, Advanced Medical Research, Cryogenics.

Science (Life Science): Ground vehicles (choose one: wheeled, tracked, ground effect), Flying Vehicles (choose one: fixed wing, rotary wing, anti grav), Starship (specify class), Shuttlecraft operations, Research techniques, forensic science, Xenobiology, Xenozoology, Advanced Medical research, cryogenics, beasts of burden, pharmacology, xenoliguistics.

Science (Physical Science): Interstellar Law and Politics, Ground vehicles (choose one: wheeled, tracked, ground effect), Flying Vehicles (choose one: fixed wing, rotary wing, anti grav), Starship (specify class), Shuttlecraft operations, Research techniques, Robotics, Prosthetics and cybernetics, chemistry, refinery techniques.

Science (Theoretical Sciences): Interstellar Law and Politics, Ground vehicles (choose one: wheeled, tracked, ground effect), Flying Vehicles (choose one: fixed wing, rotary wing, anti grav), Starship (specify class), Shuttlecraft operations, Research techniques, Games of Chance, Neural Net processor / A.I., Warp drive theory, Impulse drive theory, starship computer systems, theoretical/experimental physics, alien energy source technology, investigative techniques, Wormhole theory.

One hobby or recreational pursuit; Arts (such as painting, sculpting, pottery, sewing, photography, sketch, knitting or other Arts), music (traditional, cultural, or niche (jazz, country, opera, rock, metal, synthetic, or a cultural fusion), literature (historical or entertainment a preference for an established writing genre), or a physical hobby such as kayaking, rock climbing, bicycle racing, skydiving, surfing, long distance running, ice skating, boating or anything outdoors recreation spectrum.

Personal Goals: What does the NPC think is a reasonable personal goal to improve their life?

Career Goals: What does the NPC think or feel about their current career status?

Starfleet or Homeworld Awards or Commendations for Heroics or Outstanding achievements?

Synopsis: High-level summary, detailing key points: Home world or species colony or mixed species Federation world, Academy graduation rank (forst or top is for only the most exceptiona the top 10% is excellent and top 25% is very good, experience events equivalent to rank Starship command and star base command requires a minimum rank of Captain, Flotilla or Squardon command is a minimum of Commodore, and Fleet command is minimum or Rear Admiral. Ensigns, Lieutent Junior Grade (J.G), Lietenant Commander, and Commander hold various positions for responsibility often under a more senior officer for purposes of learning and growth. (civilian, cadet, junior office, veteran officer, senior officer, Flag officer).

Sources: the core rulebooks to use or adapt. Note that any page references listed in this document refer to any of the Star Trek Adventures core rule books (Star Trek Adventures RPG, Star Trek Adventure The Klingon Empire, Star Trek Adventures Utopia Planitia, Star Trek Adventures Command Division Supplement, Star Trek Adventure Sciences Division Supplement, Star Trek Adventures Alpha Quadrant Source book, Star Trek Adventures Beta Quadrant Source book, Star Trek Adventures Delta Quadrant Source book, Star Trek Adventure Gamma Quadrant Source book, Star Trek Adventures Operations Division Source book).