Been playing Conan a couple weeks after over a year of Star Trek Adventures. A few questions:
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Is there any way to make an effective ‘finesse killer’? It seems like if you want to be good with a melee weapon you NEED to have a high brawn. There’s a stealth talent that lets you use your stealth for attack and add +1 damage, but that’s still far less than a barbarian with a 12 brawn.
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It seems that you are an idiot not to use a shield if you can, correct? If you are strong enough there’s no downside to a shield and a ton of upside. Unlike, say, Pathfinder, there’s no additional damage bonus to using a weapon with two hands, right?
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This one is about reinforcements. Our group attacked a large, spread out bandit camp, attempting to take out the leader and steal information before the rest of the camp reacted. After 3 rounds, over a dozen minion level enemies arrived to join the fray from another part of the camp. In another system, this is something the GM just does based on the scenario. In Conan, does he need to use doom to bring in reinforcements? Or, because they were already in the camp (a few hundred feet away at night in pouring rain, btw), they are already considered part of the encounter and doom is not required?
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Am I correct that character development is super-heavily front loaded? i.e. you are best off maximizing skills during creation, since the cost of going from 4-5 is 1 starting skill point, but the cost of doing it with XP (both focus and rank) is a whopping 2000? Especially since the net improvement in the skill from 0-1 is actually larger than 4 to 5 (since 0-1 grants you the ability to use fortune for an automatic crit?). Meanwhile talents seem pretty cheap. So do experienced characters basically look skill wise not much different but with lots of talents?
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Hit locations seem weird. I like the armor for different body parts. But there’s no difference in getting hit in different locations. That means that ironically, for many characters getting hit in the head is the best possible outcome because helmets typically have high armor values! This doesn’t make any sense really. The whole reason helmets are sturdy is because the head is so vital. But in Conan it means nothing? I’m just not sure why they even bothered to have hit locations if they are meaningless.