GM’d my first game last night and I had a blast and a bunch of questions. My players started out slow trying to meander through things, but once the light switch came on, it was camera action after that.
I ran Vultures of Shem and they were a Mercenary and an Archer. I used the Online Character Generator and I kind of wish I hadn’t. It took me a while to find all of the descriptions for all the talents in the books.
They hit the ground running and enjoyed the first fight with some asshuri at the well, then the climb in the catacombs of the city were cool. They role-played great with the despair of the city and the Ghoul-King and Mordigain coming out of the pit.
My players loved the system and setting, with momentum being their favorite. They gave me plenty of doom to use and I used it all. I was even baiting them for more and they got into an argument over using more Doom. The tension was high in that battle and then trying to escape after the ziggeraut was caving in.
Had a great time, but I have a lot of questions that I just pushed aside to keep the game flowing.
Grapple by an enemy does it take a standard action to escape. (Ghouls kept grappling)
Guard, how does this work? I could find knocking down guard and restoring it, but do you have to enable it, it a standard action. Very confused.
Charging on horseback is devastating!
Bows seem really weak, especially the Hyrkinan bow with 3 Dice and C range. How many loads would you feel are appropriate to carry on a person for arrows? I said 5.
I guess I missed this, but NPC’s enemies can get momentum as well or just Doom.