Currently I have run one book adventure and I’m in the middle of my second adventure. I’ll give what feedback I can for the moment.
The first adventure I ran was from “Adventures in the Human Sphere”. I ran the first adventure in this series, “Operation: Honeywasp”.
Overall, I have to say this adventure didn’t go over very well. These adventures in this book are made to run quickly, but I found that there wasn’t enough information in them to actually run them very fast. They require a GM actually spend quite a bit of prep-time fleshing out the adventure ideas, or require the GM to do a lot of improvising and nudging the characters in the right direction.
When I ran Honeywasp we were mostly doing it to get a feel for the 2D20 rules so I really didn’t do much prep, and ended up improvising quite a bit.
To give you an idea of the issue, Honeywasp gives the players 6 objectives to fulfill across Acontecimento. Some of these objectives don’t have much more information than a paragraph on what the players will encounter. Some of the objectives have a small but decent amount of information. Most of the objectives eventually hint at what is to come in the finale of the adventure after the objectives are completed.
I found that my players got bogged down in some of the very minor objectives. So I was making up NPCs and locations constantly. I would try to nudge them that they were making things more complicated than necessary, but they didn’t always take the hint.
Because of how I ran the adventure, I don’t think I spent enough time sprinkling hints about how the finale was going to go down. As a consequence, the players almost completely missed it, and I had to really lead them by the nose during the finale.
Operation: Honeywasp isn’t BAD, but I definitely recommend treating it more like an adventure that needs the blanks filled in before you start running it.
I am also currently running Quantronic Heat. My players have gotten through Chapter 1. They’re currently on a side mission, and then I’m planning on continuing Chapter 2.
So far I’m really liking Quantronic Heat. Chapter 1 actually went REALLY well. My players did a great job with the investigation, and the action scene at the end kept them interested and engaged. Chapter 1 has a pretty good example of Info War laid out, with a nice diagram of the scene. The scene itself is a bit complicated for plot reasons, so it’s not a SIMPLE hack, but it’s pretty nice how they laid it out, so I appreciated that. My players totally went for it, and they really enjoyed the hacking part.
Chapter 2 of Quantronic Heat is mostly Psywar so I’m interested to see how that ends up going for them.