STA is only my third foray into TTRPG systems (after D&D and Shadowrun), so I feel like there’s a large knowledge gap of systems that came before and informed some of the design behind STA. I’ve been trying to correct this by reading up on other TTRPG corebooks with similar features and seeing how those games are run and what they focus on.
Burning Wheel’s Beliefs and Instincts, *FATE’*s Aspects and Fate Points and success-based Tests, they’re all super-informative and give a great deal of perspective on the why’s of these systems and how to run them well. I’m hoping to use this added insight to bring better stories to my STA table and work better with what the STA system brings to the table.
Do you all have any other suggestions of other TTRPG systems that I can become familiar with in order to run better games? Not limited to systems similar to STA; any insight is good insight!