Thanks for the replies.
Mad-Halfling cool that you trained with this weapon. I also practice Martial Arts for several years but never got the chance to train with this weapon.
I take a go at it one more time:
Kyoketsu-shoge:
This weapon consist of 2 different 1H weapons that are linked together. A double edged blade, attached to approximately 10 to 18 feet (3–5 m) chain (or rope) which then ends in a small metal ball (or ring). The blade could be used for pulling slashes as well as thrusting stabs. The chain or rope could be used for climbing, ensnaring an enemy, binding an enemy and many such other uses. The long range of the weapon combined a cutting tool along with the capability to strike or entangle an enemy at what the user perceived to be a ‘safe’ distance out of the way. When skilled with this weapon it could be used to entangle a sword and rip it from the opponents hands rendering him harmless, or it can also be used to wrap around an enemy’s legs and trip them.
Blade: Reach 1, Damage 3, Size 1H, Encumbrance 0, Cost 5, Linked (Chain), Parry, Unforgiving 1
Chain: Reach 3, Damage 3, Size 1H, Encumbrance 0, Cost 5, Linked (Blade), Entangling, Vicious 1.
NEW QUALITIES:
Linked: Two one handed weapons are linked together usually with a chain or lengthy piece of rope. The weapons are considered 2 handed weapons for disarming purposes.
Entangling: The Grappling and Knockdown momentum spend cost only 1 momentum.
NEW MOMENTUM SPENDS:
Grapple (2 momentum): Your attack gains the grappling quality.
Takedown (2 momentum): Your attack gains the takedown quality.
NEW TALENTS:
Dual weapon expert:
Prerequisite: No Mercy, Melee Expertise 3
Choose two 1h melee weapons. When wielding them they gain the paired quality.
Flexible weapon expert:
Prerequisite: No Mercy, Melee Expertise 3
When wielding a flexible weapon it gains the entangle quality. If it already has this quality it gain the grappling and takedown quality instead.
Grappler (Reworked):
Prerequisite: No Mercy or Open Hand
Your unarmed attacks gain the entangle quality.
Ground Fighting:
Prerequisite: Grappler, Melee Expertise 2.
You suffer no penalties when fighting lying on the ground. Further opponents get no bonus to attack you when you are prone.
Human shield:
Prerequisite: Grappler, Deflection, Parry Expertise 3.
When grappling you can use the target as a shield and use the Parry skill on a Reaction. If the parry succeeds the attacker rolls damage and applies it to the grappled target. When the grappled target is dead you must stop the grapple.
Iron Cloth:
Prerequisite: No Mercy, Melee Expertise 2
You handle any flexible piece of equipment as a Garrote.
Kick:
Prerequisite: Smash, Melee Expertise 2
You can use your legs to attack. Increase the reach of your unarmed attack by 1, and you can still attack without penalty when holding something in your hand or when your hands are bound.
Shields Expert:
Prerequisite: Deflection, Parry Expertise 2
You may re-roll a number Shield Cover dice equal to the total number of Parry talents (and ranks in those talents) you have acquired, if desired. You must accept the results of the re-rolls.
Smash (Reworked):
Prerequisite: Open Hand, Melee Expertise 2
You can marshal your focus and deliver powerful blows. When delivering an unarmed blow, you deal an additional +1 damage and your unarmed attacks loose the Improvised quality.
NEW WEAPONS:
Bola: Reach C, Damage 3, Size 1H, Encumbrance 1, Cost 5, Improvised, Takedown
Chain Whip: Reach 3, Damage 3, Size 1H, Encumbrance 1, Cost 5, Entangling, Fearsome1, Vicious 1.
Chakram: Reach 1, Damage 3, Size 1H, Encumbrance 0, Cost 5, Thrown, Vicious 1.
Kama: Reach 1, Damage 3, Size 1H, Encumbrance 1, Cost 5, Piercing 1, Vicious 1.
Kunai: Reach 1, Damage 3, Size 1H, Encumbrance 0, Cost 5, Hidden 1, Parrying, Thrown, Unforgiving 1
Manriki-Gusari: Reach 2, Damage 3, Size 1H, Encumbrance 0, Cost 5, Entangling, Vicious 1.
Nunchaku: Reach 1, Damage 3, Size 1H, Encumbrance 1, Cost 5, Piercing 1, Stun
Rope Dart: Reach 3, Damage 3, Size 2H, Encumbrance 1, Cost 5, Entangling, Fearsome1, Piercing 1.
Sai: Reach 1, Damage 3, Size 1H, Encumbrance 0, Cost 5, Parry, Paired, reduces the Momentum cost of a Disarm by 1.
Shuriken: Reach C, Damage 3, Size 1H, Encumbrance 1, Cost 5, Hidden 1, Volley
Tonfa: Reach 1, Damage 3, Size 1H, Encumbrance 1, Cost 5, Parry, Paired, Stun.