I am looking to gift a 2d20 RPG Core book to a good friend of mine. I would obviously want it to be Dune but that will have to wait. What would everyone recommend for a solid 2d20 book.
He is into Sci, Fantasy and just about all the genres in between. I am also looking to let him see the more recent version of the 2d20 game’s flexible nature. He has been known to take D&D Dragons and make spaceships in Sci-Fantasty as well as use Sci-Fi robots for golems so creativity is not an issue.
Star Trek is always a good one due to the instant recognition you get from it. Plus there is a lot of stuff out there for it, both Modiphius and prior versions.
Infinity is probably too crunchy if you are looking to bring him in new to 2d20.
D6 are usually damage dice. You need to read these dice a bit differently:
Roll Result
1-2 -> 1 or 2 damage
3-4 -> nothing
5-6 -> 1 damage and an effect (if the weapon has a relevant quality)
Note: different 2D20 games may use different combat dice.
I’d second that. While Dune doesn’t use the challenge dice I found it gave me a firm basis to get to grips with Dune.
(I also love Star Trek, so there is that too )
It is similar to the more simplified and coarse-grained version of the 2d20 system that is used in Dune.
Infinity and Mutant Chronicles are much more fine-grained and have a lot of “gear fetish” stuff going on, very different to STA or Dune. Conan is somewhat mid-grained, a bit easier than Infinity, but not by much.
So STA or - if you like the setting - maybe Dishonored might be a better gift to get acquainted with the 2d20 system.