Thanks for all these suggestions!
As you can imagine, we’ve tried out a whole lot of ideas for the TTS module (our internal prototypes are plagued with scripting ideas that were discarded over time). One of the things we are invested in is in making the module as close as possible to the board game experience, without making it too complicated for the players. The card search function, for example, is a must for this. However, adding too many helpers can easily turn the game into a more videogame-like experience.
We’ll take all these ideas into account and see if there’s anything we can implement into the next version of the module.
I have a question about the Altmer passive ability after learning Illusion: is it mandatory to re-roll the enemy die when using an illusion spell or is it only optional? Because the ability might also be counterproductive e.g. when the enemy would miss its attack.
Thanks a lot for clarifying!
Rerolling the enemy die is optional. As you say, it would be really bad if you were forced to reroll an enemy missing an attack.
All the best,
Thanks for your previous answer. I have some new questions about the ebony shields action ‘Protect’. I am not completely sure how the effect should be used.
First concerning the possibility to activate it. Me and my friends had different ideas of how it is intended to be used:
- It’s like a regular combat action where the acting player can only protect another player in case of a multi-target attack of the enemy
- It affects one specific other player until the next turn of the player which uses ‘Protect’
- It can be used each time another player would take a hit (doesn’t matter who is currently acting)
- It can be used each time another player would take a hit but only once in case of a multitarget-attack (doesn’t matter who is currently acting)
Also the damage calculation is not completely clear:
- Damage is applied the same way like if it would hit the player directly
- Armor of the ‘protected’ player is subtracted and damage is dealt to the ‘protecting’ player
Thanks a lot for clarifying! I really appreciate the possibility to ask questions here.
Thanks for your question. This is indeed an interesting one.
The Protect action is a fairly unusual one, as it hasppens out of turn. You just spend the Stamina, and the damage that should affect the active player affects you instead. Of course, your armor is calculated before deducting any helath or additional Stamina. This can be dangerous, as you cannot take a defensive action, but it’s helpful when your armor is really high and you want the characters with higher damage output to weaken an enemy, for example. There is no limit to the number of times you can use it out of turn, as long as you use it just once per enemy action.
All the best,
Any news about the spanish translation? After 3 months we don’t have anymore info, and pledge manager is going to be closed in spring (right?), so I would like to know it before invest the money there or wait for the pre order in Spain.
The team handling the translations and localisation versions of the game will post updates on the Gamefound page as soon as there are news. I am not sure what’s the status of that, so I cannot give you more info about that, unfortunately.
I have a question about sneaking in a dungeon.
When I have to fight ennemies one by one in a dungeon, can I sneak at every enemy as it’s not all in one encounter? Or I can only sneak one enemy?
I’d echo the above question about sneaking - i.e. is it once per dungeon encounter, or once per combat within that dungeon encounter?
Also there was a question above about traps - does everybody have to try lockpicking in order, or is it just the first person who has to attempt, and others can choose either to lockpick or just attack it like another combat? The current wording is unclear.
Finally, how is Inspire intended to work? We could not find this anywhere in the rules - does it effectively heal, or does it (temporarily) override / increase stamina and magicka values?
I have a question about the Legendary Speech skill. When it says to pay 1 fewer septim on the first draw does that mean that you see the first 2 cards from the market deck for free (normally paying 1 septim to draw 2 cards), or pay to access the deck as you normally would and then if you choose to purchase one of the first two cards it would cost 1 less?