Played my first AI game yesterday. The first AI Scenario, it’s called Surrounded, or something.
I played Brotherhood of Steel (710 points) against Super Mutants (715 points).
The AI Super Mutants won, but it was very close.
A big part of it was the learning experience. There were several moments in the game that I realized I was playing rules incorrectly, and then fixed that going forward. A few of these I didn’t notice until near the end of the game.
The main rules I got wrong were:
Charge - The main miniatures game I play is Guild Ball, which features a Charge rule that includes a longer movement + attack. For some reason the familiarity of this lead me to play Fallout WW charges the same way, rather than broken into two actions (1. Long move w/ bonus token 2. Attack and spend bonus token). I discovered this about half way through the game. This mistake mainly benefited the Super Mutants, as they were the more charg-y of the teams.
Armour - For some reason for a large portion of the game I was subtracting a model’s entire Armour value from the damage after a successful armour roll, rather than the amount on the Armour die. I discovered this about 70% of the way through the game. Of course, this by far benefited the tanky Brotherhood of Steel.
Crits - I made the mistake of adding Critical Meter tokens to every unit, rather than just Heroic units. I would say that this mistake benefited both teams, but with the Brotherhood’s weapons getting the better deal overall. I played the entire game like this.
I enjoyed the game. The ai card matrices felt intuitive and the actions the models made seemed natural. As with other games with a solo component, the “break” that exists when another player is playing is absent, so you are almost constantly rolling dice, moving tokens, or reading cards. This can make the experience a bit exhausting, but it’s fun. And you can change the pace or break it up to belay that.
I am going to replay the scenario tonight with those three rules fixed and see how my BoS fares. I’ve also assembled more of the models since then, so there will be a few more choices for each team.
Love the game so far and the models especially. Looking forward to the announced waves, and hoping for a model of Megaton’s own Sheriff Lucas Simm’s sometime down the road.