If you have access to “Star Date Magazine” a conversion of the “Jaynz ships of the galaxy” articles would be fun.
If I recall correctly, the Charger-class destroyer was one of those Jaynz ships. Brad Torgersen of the Star Trek Combat Simulator has write-ups of several Jaynz ships. I’ll see what I can do.
The Wizard class from Stardate is one I’m hoping to see as one of the ships was featured in an adventure in the that same issue.
I wasn’t sure I could find decent artwork of the Wizard-class as it’s not one of the ships detailed at Brad Torgersen’s Star Trek Starship Tactical Combat Simulator. I lucked out, though: Neale Davidson did a redraw of the Wizard with far more realistic dimensions (FASA is notorious for getting all their starship dimensions wrong with their cutting and pasting of Constitution refit saucers everywhere) and I DL’ed a copy of it.
I’ve decided to classify the Wizard as a “testbed platform” type of starship since it doesn’t seem to fall under any conventional type of starship…and Memory Beta just says its a “testbed.” Furthermore, while the FASA artwork of the Wizard doesn’t have a photon torpedo launcher, Neale’s artwork does, which makes sense: a testbed ship for new weapons systems would necessarily have to include a torpedo launcher if you’re gonna be testing new torpedo weapons.
There are a few other discrepancies I noticed:
Memory Beta says the Wizard was launched around 2265 or 2266, but the Wizard is equipped with a TMP-era linear nacelle, which weren’t designed until 2268 at the earliest (so far as I’ve been able to determine). This is why I’m re-writing the Wizard’s commission date to 2268; it could very well be that as a testbed, the Wizard was the very first starship to be employed with a linear warp nacelle for the sole purpose of testing it.
Of course, the FASA measurements are way off: Memory Beta says the width of the ship is 35 meters, compared to its height of 22 meters, which would make the saucer section not even twice as wide as the ship is tall. SMH. Needless to say, I’ve revised the Wizard’s dimensions according to Neale’s redraw.
Jay, it’s gonna be a long while before the Wizard-class gets published at CM, if ever, so drop me a PM (does this forum have a system for private messages?) with your email address and I’ll send you a PDF of the Wizard when it’s ready. (I still have to write up its Overview and Capabilities, but judging from the stuff on Memory Beta, I have far more to work with than I did with the Ranger-class scout.) If you can’t PM me, just post your email addy and I’ll get it off to you that way.
EDIT 8:05pm EST on 7/21: Jay, the Wizard-class Testing Platform is just about ready. Let me know how to get this PDF to you. If worse comes to worst, I can just post a link to the Wizard in my GoogleDocs. Just let me know.
Ok, Jay, the Wizard-class testbed platform is done. The PDF can be downloaded here. I gave the Wizard a more detailed backstory, gave it the STA style stats I thought were appropriate, added the known names from Memory Beta, and took it upon myself to add a few more “thematically appropriate” starship names to the Wizard’s registry numbers, which you can use or discard as you see fit.
I hope you like what I’ve done with the Wizard class.
Thanks. I think the class like you said may have been the test bed for the TMP-era nacelles, it may have been given a refit at some point, or it could just be that FASA artists liked to use TMP-era nacelles on new ship class art and not worry much about background conflicts.
Heh, it could be all three at once. Man, but those FASA artists were lazy.
Anyway, I hope you enjoy my Wizard class, Jay. I put you in my Acknowledgements since this starship sheet would never have existed if you hadn’t asked for it.
Group Three should be up at Continuing Mission on Monday. It will consist of the Anton-class science cruiser, the Baker-class destroyer, the Larson-class destroyer and the Ranger-class scout ship.
Group 4, consisting of the Klingon ships D-10 Riskadh assault cruiser, D-18 Gull destroyer and L-24 Ever Victorius battleship, should be up at CM in a couple of weeks.
The five FASA Romulan ships I converted (V-7 Whitewind, V-11 Stormbird, V-30 Winged Defender, V-33 Thunderbird [non-canon fanship], and Z-1 Nova) will be in Group Five, which should be published at Continuing Mission in a few weeks.
Group Three is up at Continuing Mission here!
Group 4, consisting of three Klingon FASA ships converted to STA stats, is now up! The ships available are the L-24 Komo Val “Ever Victorious”-class battleship, the D-18 Lara’atan “Gull”-class frigate, and the D-10 Riskadh-class cruiser. Find them here!
The Group Three article at CM (see the link in the above post) has also had the Wizard class added, so there are now two places to find it for download on this thread.
Group Five will have my Romulan ships and will be up (hopefully) next week.
Group Five, consisting of my Romulan FASA ship write-ups, is up at Continuing Mission! Find it here!
Romulan classes available:
V-30 “Winged Defender”
Corey Belote-style starship PDFs for these and other Romulan ships can be found here. Enjoy!
Fantastic! These are great to have (1) for use as-is in a game or (2) to use as examples/templates when creating other starships. Your efforts are greatly appreciated.
These are great, and I appreciate the effort.
That said, I’ve never understood the plethora of ship designs in Starfleet.
How are these ships really different? How is the Kiev class not just a Miranda?
I had exactly the same thought myself. When I first revisited the Kiev myself to create its write-up, the first thing I thought about its design was that it’s essentially the “poor man’s Miranda-class.” All it’s really missing is the roll-bar, even if it still has the dorsal torpedo launcher. I never liked the Kiev all that much and that’s even reflected in my write-up of it (see here) when I designed the Kiev as a failed prototype of the ship type that the Chandley and Northampton were more successful at being (namely a fast-response frigate that excelled at both ship-to-ship combat and boarding actions).
So essenitally, the Kiev looks like a poor man’s Miranda and operates like a poor man’s Northampton. And I treated it as such when I wrote up its description and even explicitly stated that the Kiev had one of the shortest starship deployments in Starfleet history as a sort of In-Universe Armed With Canon Take That! at the FASA-made Kiev.
They aren’t. Thus I restrict it to just a handful of types per era due to the ridiculousness (to me) of so many classes for the same job. So for the original era, for instance, I’m only using Constitution, Saladin, Hermes, and Ptolemy vessels for Star Fleet, with the big *Federation-*class dreadnought under development. I feel that’s plenty, especially with the Ptolemy being adaptable to so many purposes.
The plethora of designs gets less ridiculous (to me) the farther in time you get from Starfleet’s earliest days when the NX-01 was the top of the line. As the Federation expands its territory throughout the centuries, more ships are needed to cover more space and patrol more trade routes and protect more colonies. Although its not canon, FASA does make reference to the “Great Awakening” during the 2240s, right when the Constitution, Saladin, Hermes, and Ptolemy vessels were being built, when starship technology and Federation expansion were going through a significant boom period and more starships had to be built to meet the new demand. The boom may have slackened off in subsequent years, but never really stopped; at least one episode of DISC Season 3 stated outright that the Federation grew too large for its dilithium supply and demand for dilithium was critical even before the Burn. That would imply a lot of starships flying around, at least in the years leading up to the 3900s. The plethora of starship designs in the TMP era, though, does seem ridiculous when the Original Series movies (especially Star Trek II) have the Enterprise as “the only ship in the quadrant/sector.”
Then again, space is big and even a (relatively) large fleet of a few thousand ships would have trouble covering the several thousand cubic light-years of interstellar territory that is the Federation. So maybe the plethora of starship designs isn’t so outrageous after all. Not to mention that it gives Star Trek players a lot of options to choose from for their starships. If there are a bunch of designs that they don’t like, they can just say that they don’t exist in their game and only use the few designs they do like. That’s not a bad thing.
Also, the Federation could be a lot more decentralised then todays … arms-bearing organisations. Not only the very different demands a so big space could on many different designs – also many different shipyards could develop many different ships.
Also modern navies simply don’t need to be churning out new designs every 5-10 years. I mean the USN reigns supreme and no one is seriously challangeing that things are, historicaly however VERY differant in a situation where you have a naval arms race.
If one looks at the navies of the great powers in the first half the the century you see an aweful lot of ships being built with regular new classes, between 1905 and 1916 (the period of the dreadnought arms race) the UK built about a dozen seperate classes of capital ship (battleships and battlecruisers)
the US built 7 classes, and the Germans 5 classes.
during the 1920s and 30s we nearly saw another massive building spree again that was only stopped by the Washington Naval treaty. It should be worth noting that during WW2 the US navy had over 50 differant classes of combat vessels operating at the same time. I’d say what doesn’t make sense is how few designs the Klingons and Romulans have (the Romulans DESPIRATELY need some sort of medium weight workhorse ship)
I think that there were at least three eras in which at lot of new design were commissioned:
- In the 2250s after the Federation-Klingon War which clearly showed Starfleet that most of its designs had become obsolete
- The late 2760s / early 2370s in which a lot of new designs were developed because of the Borg threat.
- The huge losses during the Dominion War led to another nearly complete rebuild of Starfleet leading to the decommission of all of the old designs and to the development of new designs.
During the whole century between TOS and TNG only a few new classes were commissioned and most of the ships of that time were still active in the Dominion War. Leading to the situation that there were really a lot of classes with vastly different capabilities for every single role.
DIS explains quite well why the Klingons only have so few designs. before the Federation-Klingon War every house had its own fleet and its own starship designs. This changed after the war and the introduction of the D7-class. We still do not know much about Romulan starships and thus we cannot say how many starship classes they have and how often new designs were commissioned.
Multiple ship designs create personnel and logistics problems.
Crew gave to become familiar with a new design. Not just command crew and the ships’ capabilities, but lower decks crew…. Where are the vaccine suits stored? Where are the damage control lockers? Where do the power conduits run? How does refueling and reprovisioning work?
It takes months for new submarine crew to earn their dolphins in the US Navy, learning the damage control procedures, deck layout, etc and being able to do certain tasks in the dark, by feel.
Starfleet likely has similar requirements.
…and now when a crew member transfers to another ship, they have to learn it all over again…. And Starfleet has 371 distinct cruiser designs alone? If a crew member takes six months to become fully functional on their new ship, and they transfer 10 times in a 20-30 year career, that five years that they are performing sub-par.
The US Navy, the largest navy in the history of the world, has essential one design for each class of ship. Even at the height of the 600 ship navy there were maybe 2or 3 types, which were mainly just variations of each other and some legacy hulls.
Logistics are also problematic. Spare parts for all these ships can’t all be replicated, or they would just replicate entire vessels. How to fix them, as well as what to fix them with, also becomes a problem.