I recently posted about a beta version of a solo RPG mode I was developing to be used along with Settlement mode to be able to create characters like the RPG version, but able to play it Solo/Co-op using enemy AI and RNG for items, caps, XP gain, etc,. I’ve made a massive amount of changes to the system after playtesting it with some people and have produced a “Final” draft. This will definitely be in the works for a long time after playing more and refining it. But so far it’s a very good foundation for PCs being able to create characters, recruit companions, follow a campaign, and give their Settlement more purpose. And caps are MUCH more important as your Settlement doesn’t just give you free stuff (still SOME free stuff; but like FO4 even if you create a Weapons store, you aren’t getting those weapons for free).
Download the doc and tell me what you think. Again, I will constantly make changes based on feedback and playtesting. If you have any questions, just ask. Some of the rules are a little hard to explain, but with a few games under your belt you’ll get it no problem.
[Updates]
15 April 2024:
Adjusted item costs (fusion cores for power armor, ammo, cure addiction, heal RADs), and tried to make Sneaking more understandable. It can be complicated to read but after playing it a few times it becomes easier to understand. Also updated Persuasion and Intimidation attempts to say they may be done at the beginning of a scenario before the first round begins.
17 April 2024:
Implemented “ammo costs” as an optional mechanic within the game to add more immersion. If Ammo Cost rules are used, PCs can choose to shoot extra rounds during an attack to add a black die to the attack roll once/activation, with a -2 penalty to hit. Adjusted costs of ammo, and how ammo can be found during a scenario. Also, updated Character Upgrades by adding a +2 Sneak category (under AGI) as a possible upgrade to help with sneak rolls. Removed “Increase Presence range by 1 length”.