Inspired by the videogame, I am trying to add the concept of Dirty Water:
- I want to build a lake terrain, full of Dirty Water
- Dirty Water works like “Radiactive Terrain” (see reference cards) but only when the model is inside the water (not yellow range).
- Drinking Dirty Water requires to be in contact wit the lake and use an interact Action
For the effect of drinking Dirty Water, I am managing two options:
- Option 1: Drinking Dirty Water has this effect: Remove 2 damages and then add 1 radiactive damage
- Option 2: Throw a luck token:
- Luck face: remove 2 damages.
- No lucky face: Apply the same that option 1.
What do you think?
@Modiphius-James, are you planning to add something simillar?