Top of page 87: Player Characters begin each session with a single point of Determination, and no character can have more than three points of Determination at any time. Using and gaining Determination is tied to a characterâs Values, and to the Directives in play during a mission.
Modiphius-Jim failed to answer your question, but I am sure he will correct my answer, LOL. Our original understanding was that Determination points cannot be lost until spent, so each character gains a Determination at the start of each adventure session, and can retain up to three.
Player Characters begin each session with a single point
of Determination, and no character can have more than
three points of Determination at any time. Using and gaining
Determination is tied to a characterâs Values, and to the
Directives in play during a mission.
key wording: âbegin each session with a single pointâ
Not gains. Not âat leastâ either.
Each session, set current to 1. Not each adventure, either, but each session.
I have to ask: So if I ad DM offer one of my players one Determitation to activate one of his Values as a Complication, and he do not use this determination in the Session, he loses it at the end and starts the next Session with only one Determination?
Page 87 contains pretty much all youâll need. Iâll clarify further in response to your questions.
As I understand, if you spend Determination point on one session, it will be replenished at start of another session.
You get one point of Determination at the beginning of each session. If you spend all your Determination in a session, youâre still getting one point to start the next session with. If you spend more than one Determination in one session, youâre still starting the next session with one point. Spend 'em or lose 'em. It probably would have helped if there was a statement along the lines of âDetermination points do not carry over from session to sessionâ somewhere in the book. Iâll note that for future reference if we decide to make a second edition someday.
What about extra Determination points, received by challenging the Values? Are they lost if not spent until session ends?
The intent of the rules is that if youâre challenging a Value, youâre receiving a point of Determination to spend immediately (p. 87-88). Challenging a Value is tied to some task ( Once during a mission, if a character has a Value which could affect a Task or situation negatively, they may challenge that Value.) so itâs not saved for laterâitâs spent immediately upon challenging the Value.
Is there a way to cumulate more than 1 Determination point, other than using Values?
Sort of. See page 87, right column:
" If the character is in a situation where one of their Values would make the situation more complicated or more difficult, the Gamemaster may offer the Player one Determination in exchange for suffering a Complication"
In this case, there may not be a Task associated with this; it might be a roleplaying scene where a Value might come into play, but not be tied to a die roll as such. The example text in the core is a good one. Worf makes a choice that has nothing to do with a die roll, and the Romulan dies because of that choice. Worfâs Player now has an additional Determination point to spend during the session.
One possible other way to gain back a point of Determination is to be a Veteran officer (p. 118):
Whenever the character spends a point of Determination, roll 1 . If an Effect is rolled, immediately regain that spent point of Determination. The character has a rank of at least Lieutenant Commander.
The only other way to gain a Determination point, or more specifically the effects of spending one, is to save a Milestone and then spend it in a subsequent adventure (p. 139).
At any point during any subsequent adventure, the Player may call back to that saved Milestone and the adventure it came from. The Player describes how a memory of, or lesson from, that adventure relates to the current situation. If the Gamemaster approves, then the Player gains the effects of a point of Determination, as if they had used a Value or Directive in a positive fashion. After this has been resolved, cross out the saved Milestone â each saved Milestone may only be used once.
Right, theyâd lose it. Because âPlayer Characters begin each session with a single point of Determinationâ.
Thatâs RAW (rules as written), anyway. If you donât like that rule, change it. Maybe change âsessionâ to âadventureâ if your adventures take more than one session to complete, or maybe just allow Players to carry over up to 3 Determination from session to session. Each Gamemaster and group can take the ruleset and do what they want with it. Weâre not gonna send Section 2d20 officers to your house and force you to play a specific way.
I strongly advocate houseruling to âBegin each adventure with a single point of determination.â Especially if using asynchronous play modes (PBP, PBEM) where session is a non-sequitur.
LOL, apologies, I did not get a chance to finish my previous statement, to whit: But we realized we were playing it wrong. One point of Determination at the beginning of each adventure/session, but you may earn more during the adventure/session up to a limit of three.
Iâd certainly go with the âper adventure/missionâ option, because our sessions are a max of around 2 hours (evenings at a club), and missions usually run over about 3 sessions.
If I was running a more normal 4-5 hour session, then the âper sessionâ approach makes more sense!