Conan Exiles Source Book

Hmm, has there been a newer updated version of the Conan Exiles PFD lately. There is a glaring copy and paste error I just noticed as I was reading the book.

On Page 96, the Sand Reaper and the Serpent Man Doom Spends are the exact same and reference the Sand Reaper abilities.

I hope that the PDF copy I have is the pre release version, prior to printing…

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My latest version of the PDF is from March 11th. And this has the error above regarding the Doom spends.

Gosh darn it… :frowning:

Who would be able to tell me what was supposed to go in that spot?

The writers are (per Credits page): Richard August, Jason Brick, Danielle DeLisle, Jason Durall, Benn Graybeaton, Tyler Omichinski, Matthew John & Adam Thompson

Maybe one or more of them are available on this forum?

Why not just replace “sand reaper’s sting” with “serpent-man’s envenomed bite”? Maybe that’s the only copy/paste error.

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The Serpent-Folk from Horrors of the Hyborian Age have no Doom Spends at all given.

They are Nemesis-type NPCs with higher stats, but basically the same abilities as the Minion-type Serpent-Men from the Exiles book.

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Cause I do not think that it fits… well, not to me anyways.

In an early draft for the backers, the Ghostly Slave ability was not a special ability, but a Doom Spend, as it costs 1 Doom to activate.

The Serpent-Men in the Exiles draft have the Special Abilities “Nightvision” and “Familiar” listed. The latter of which I find not fitting at all for a Serpent-Man, and it is incorrectly listed just as “Familiar”, not as “Familiar X”, with a number giving the number of additional d20 this ability provides for supporting a sorcerer in spell-casting.
Both those Special Abilities were dropped from the draft to the version from March 11th 2020.

My explanation would be, that the Ghostly Slave ability should be considered a Doom spend, as it costs 1 Doom.
Though, then no other special abilities remain to be listed for Serpent-Men.

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Thanks Frank, as usual. I suspect you are on the right track.

But I am curious to know what the actual Devs say it should be.