In the Resistance Talent tree there is the Talent “Resilient” which can be taken up to three times (3 ranks).
It is stated as:
“When someone triggers an effect would require a Resistance test to avoid a status condition, the difficulty of the Resistance test to resist the negative effects is reduced by one step per rank of Resilient. This may reduce the difficulty to zero, removing the need for a test.”
I cannot find ANY effect that would cause a Status Condition that allows for a Resistance test to avoid it.
Status Conditions as Blinded, Burning, Staggered, etc. are caused by rolling Dark Symmetry Icons on the damage dice - and then they don’t allow any kind of “saving throw” by making a Resistance test.
Knockdown is different as this allows for a DX (X = number of DSI rolled) Athletics or Acrobatics test to avoid ending up prone. But prone is not a Status Condition.
When does this “Resilient” Talent actually apply?
Or if the rules text is faulty, does an official errata correction for this Talent exist?
Acquiring this Talent is quite an investment in XP, but when it never sees any use, because the situation when it would apply never occurs, then it is a wasted spot in the Talent tree.
This evening’s MC3 session one of our players who had let his character learn three ranks of “Resilient” was very disappointed when he was struck with a lot of Status Conditions this Talent was of no help at all against. - So we looked further into the core rulesbook and found no situation when a Status Condition could be avoided by making a Resistance test.
Note: this is different from the Restricted Action “Recover” to remove an ongoing Status Condition. This is not a roll to avoid this Condition in the first place, as the Condition is already in effect.
Maybe this Talent is intended to work on such a “Recover” action?
Anyway, our confusion about this Talent is great and clarification is needed. So, please help us clear this issue.