Second pass at a point buy system. This one came out quite a bit closer, but still needs work.
I ran five models stats. Four out of five of them came out within 10% of the actual value, but I’m hoping to get that down to under 5%. The one discrepancy is from the “Sole Survivor” model and since the only change on that one is the addition of 4 attribute points compared to the “Day One” version, which means that those four points somehow account for a 25 point difference between the models.
Not sure when I’ll have time to poke at this next, but I’ll run Dogmeat, Aviator, Mutant Hound, Brute, Super Mutant, and the Deathclaw through it the next time I have time (Got digital versions of those cards so I can reference them. I don’t have access to the stats for anything else.) to see if those fit the formula so far. If they look good, then I’ll work on refining what I’ve already got a bit. If not, then I’ll step back and take another look at it.
Enslaved Tech came out at 33 (Real value 33) 0% Discrepancy
Settler came out at 28 (Real value 30) 7% Discrepancy
Aspirant Goddard came out at 31/103 (Real value 33 without armor cost, 105 with T-60 Armor) 7% / 2% Discrepancy
Sole Survivor Day One came out 69 (Real value 70) 2% Discrepancy
Sole Survivor came out 77 (Real value 95) 19% Discrepancy
Thoughts going into this:
Base Cost 15
Base Attributes: 28 Points to distribute. +2 per additional point
Starting Armor: Value times value. (1=1, 2=4, 3=9, eyc
Abilities: 2ea
Speed increase: 1 each (Default Yellow/Red)
Skills: 1 each (Red Default)
Awareness Upgrades:
Green: 0
Blue: 1
Black: 3
Skill Upgrades:
Red: 0
Green: 3
Blue: 6
Black: 12
Enslaved Tech: 33
S: 3
P: 3
E: 3
C: 3
I: 8
A: 5
L: 3
Total Attribute: 28
Armor Physical: 1 (1)
Armor Energy: 1 (1)
Armor Radiation: 0
Movement: Red (1)
Charge: Red (0)
Abilities: (3 Abilities)
Free: +1 E, +1 Physical Armor (2)
Genius: Never Locked out of Computers (2)
Back-Up:Friendlies within Presence gets + Black Die (2)
Awareness: Green (0)
Prepare
White Skills: 8
Red Skills: 1
Total: 33 (Actual 33)
Settler: 30
S: 3
P: 6
E: 4
C: 4
I: 4
A: 4
L: 3
Total Attribute: 28
Armor Physical: 1 (1)
Armor Energy: 1 (1)
Armor Radiation: 0
Movement: Yellow (0)
Charge: Red (0)
Abilities:
None
Awareness: Green (0)
Prepare
White Skills: 7
Green Skills: 1 (3)
Total: 28 (Actual 30)
Aspirant Goddard: 105 (Armor accounts for 72 of that.)
Unique: ?
S: 5
P: 3
E: 4
C: 5
I: 4
A: 3
L: 1
Total Attribute: -3
Armor Physical: 2 (4)
Armor Energy: 1 (1)
Armor Radiation: 0
Movement: Yellow (0)
Charge: Red (0)
Abilities:
Power Armor (Item) 72
Awareness: Blue (1)
Prepare
White Skills: 8
Red Skills: 1 (0)
Green Skills: 1 (3)
Total: 31/103 (Actual 33/105)
Sole Survivor Day One: 70
Unique: ?
S: 4
P: 5
E: 4
C: 5
I: 5
A: 6
L: 4
Total Attribute: 33 (5 additional for 10 points)
Armor Physical: 3 (9)
Armor Energy: 3 (9)
Armor Radiation: 1 (1)
Movement: Yellow (0)
Charge: Red (0)
Abilities:
Dog Handler (2)
Awareness: Black (3)
Prepare
White Skills: 9
Blue Skills: 1 (6)
Green Skills: 1 (3)
Total: 69 (Actual 70)
Sole Survivor: 95
Unique: ?
S: 5
P: 7
E: 4
C: 5
I: 5
A: 7
L: 4
Total Attribute: 37 (9 for 18 points)
Armor Physical: 3 (9)
Armor Energy: 3 (9)
Armor Radiation: 1 (1)
Movement: Yellow (0)
Charge: Red (0)
Abilities:
Dog Handler (2)
Awareness: Black (3)
Prepare
51
White Skills: 9
Blue Skills: 1 (6)
Green Skills: 1 (3)
Total: 77 (Actual 95)