Calling International Rescue!
Welcome to the Thunderbirds: The Board Game section!
Chat about the game, rules, or anything else related to Thunderbirds: The Board Game.
Also, if you’ve got stuff to share - homebrew rules and adventures, art, or just fantastic stories about your games - lets hear about it!
1 Like
Okay, first post? Odd…
Anyway. Possibly dumb question, potentially obvious answer, but still.
- When transferring characters from one vehicle to another, it is obviously permissible to leave a vehicle without operators. Thunderbird 2 can then pick up either Thunderbird 4 or FAB 1, operator or no, and transport it elsewhere. Is it then possible to fulfill the requirements of a mission that requires the presence of said driverless vehicle in that location? Nowhere in the rules does it state that a required vehicle need have a driver, but narratively it seems like there should be someone to drive it. Though maybe they have remote control devices or something. It is the Future, after all.
I took an interest in this game when I saw a bunch of different reviewers give it glowing praise earlier this year, and was disapointed to see it out of print. I think the main thing they said was that the “The Hood” expansion really made this game.
I was ready to buy the whole set. I rarely buy new games, because I get very few chances to play. The fact that it is good for solo is an extra incentive given so many of us are facing covid lockdown. I love the theme, and was preparing a batch of kazoo’s to play out the theme tune at the game opening.
This really feels like a rare gem has been snatched from my grasp. In the short term I was hoping that you would print another batch of the same edition. I would snap that up.
Maybe you could print a revised edition of the game, incorporating the extra elements from the “Hood” expansion that made the reviewers so excited.
I’ll pop in and say I really loved this game, too.
Shame it’s been discontinued. The expansions are hard to find.