A Stiff Drink talent mentions Recover Actions, but I can’t find the rules for recover actions.
The Submachine and Machine Guns table lists several weapons as Unwieldy, but I can’t find that weapon quality. Is it the same as cumbersome?
The Lifesaver talent says “You reduce the difficulty of any Medicine skill test made to stabilise a dying character or revive a character by 1.” I can’t find any rules on reviving characters.
The Like A Shadow trait says, “you increase the resistance of the consequence by +2.” What is the resistance of a consequence?
The rules specify that a Facility counts as two Truths, but it doesn’t explicitly say that Kits count as 1 Truth (although, it is implied since they give permission or reduce difficulty like Truths). That seems odd to me.
In Carrying Capacity, the rules start by saying that the character can carry 1 Manor and 3 Minor items. Then, under Major Items, it says they can carry 2 Major items. I’m guessing this is the same (you can convert a Major to 3 Minor items). But the wording is vague and confusing.
When you use up a gun’s ammo—you can’t fire it, right? Are kits the same? When you use up their bonus momentum, you can’t use them any more? Or can you still use them to gain permission/bonus on an action?
On page 39, it says “Injuries removed by magical means always result in a scar.”, but the Balm of Belenus ritual says that when it’s miscast, “Any injuries healed immediately become scars.” Implying that they don’t become scars when it’s cast properly.
In the magic section, it says that traditional spellcasters “can only learn spells which are specifically part of their tradition but may also perform rituals.” However the ritual section then says that anyone can attempt a ritual. It’s clear that spellcasters have an advantage over no spellcasters—but do traditional spellcasters get any advantage over researchers or dabblers when casting rituals?
The introduction talks about Dubois’s pet demon, so I expected to find a trait (or possibly a ritual spell) that would let me create a similar character, but I didn’t find anything. There also aren’t any rules for supernatural or super science equipment. And I believe one of the other characters in the intro had something like that as well. Will these be covered in future books?