I’ve started running a Homeworld campaign and I am having some problems regarding “healer” type characters. Are there any rules regarding healing stress in combat? Where in the book can I find the rules, we had 5 people looking and came up empty handed. There is also a reference to a Treat action. But I can’t find were in the book this action is elucidated. Any help would be appreciated.
I looked up how the 2D20 AHRIS fantasy setting does handle this:
“Choose either Vigor or Resolve. Make a D2 skill test of Stamina + Survival or Presence + Survival, respectively, to regain two stress to that track, plus an additional one per two Momentum spent, repeatable to three spends. No Focuses apply. Penalties for Wounds apply.”
So it seems I did right with my houseruling… I will adapt the 1:2 ratio for buying additional CD though. Seems to be more balanced.
I like the 2D20 HW-Revelations handbook a lot, but when it comes details concerning specific rules (as describing what focuses are and how to handle them, in-scene healing, …) the handbook doesn’ t provide the in-depth-info a GM needs…
I think one has to differ the treatment of stress and wounds…
The omission of stress reduction during scenes has of course to be handled carefully by the GM but it offers more options for the medic-type player character (and the GM to include such chars in the gameplay in-scene) and was requested by my players.
Not finding such an option in the source book isn’t quite the basis not to include such an option imho. The book also doesn’t cover the handling of items (in different sizes) or fatigue - but these questions surely will arrive during play and have to be handled by the GM.
I was aware of that particular rule. However, page 77 delineates a medical talent (First Responder) that seems to indicate there is a separate Treat action that can be done in combat.
Agreed. This is my first foray into GMing a campaign in any TTRPG system. I house ruled it very similarly last week, but only after pausing the game a good 15 minutes to scour the rulebook. It was brutal. It’s comforting to know that this particular deficiency was with the rules and not me.
Agreed. This seems to me like an error in the rules. The Talent should, in the first sentence of its description, refer to the Stabilize action within or subsequent to combat rather than the Treat action that, technically, can happen in any scene but not during combat.
First Response’ functions as follows: bonus d20 on Stabilize task, but Complications during this test add to difficulty in the subsequent Treat task.
The general mechanic of Stress and Injury is: Stress is lost at the start of a new scene, but there’s no possibility to heal Stress within a scene. A character who (amongst other conditions) receives to much Stress, suffers an Injury. A character with too many injuries will die at the end of the scene, thus making it necessary to Stabilize said character in combat or at least before the scene ends. Unlike Stress, Injuries are not simply forgotten after the end of the scene, but remain on the character, until they have been Treated successfully.
I think I have yet to see an (official) 2d20 ruleset which actually does allow “healing” of Stress during a combat. Ahris (from the Worldbuilder’s Third-Party Programme) seems to be written differently as it seems to be a fantasy setting where healing spells etc. may be part of the genre itself.
Thanks for summing the official ruleset concerning this specific matter up…
Basically I like playing according to the official ruleset and as the campaign´s GM I will have to look closely how well this houserule works out…(Though I now think about fixing the amount of in-scene-healing to a fixed amount of 2 CD without the option to buy more CD with momentum).
I (and my players) do like the possibility to include the medics more intensively into the gameplay that way and my players regularly have to suffer diverse “scratches” by hazardous terrain or other (minor) incidents, so I think this “compensates” the healing-option effectively.