Hi all,
I’ve just run my 2nd session of Achtung! Cthulu and we just kicked off Shadows of Atlantis. I have a few questions about the magic system, I think I’m getting the hang of it but I do have some points I’d love to clarify:
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Magical Power - Looking at the Player’s Guide book in the Magic chapter (pg 142 Player’s Guide) it indicates that your base power is incremented by your bonus dice in your casting stat (i.e. one of my players is playing a Traditional Caster with an Insight of 11, this means that their total Power is 4 - 2 Base + 2 Bonus from Insight). Also in the chapter Heroes are Forged (pg 80 Player’s Guide) it describes bonus damage as being applied using Will for Spells and Mental attacks. Therefore, if my player has the stats Power = 2, Insight = 11 and Will = 9 then casting Spear of Lug would grant them a damage rating of 8 (2 from base power, + 2 from Insight bonus power, + 2 from Will bonus damage, + 2 from the spell). Is that correct? It doesn’t seem too terrible to me given the cost and difficulty of casting spells
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Speaking of cost, the stress generated from the Cost of a spell is reduced by Courage per the rules (pg 144 Player’s Guide) but if a player used the talent “A Price to Pay” to generate bonus momentum, this changes the cost to Physical rather than Mental stress - I would rule that this would mean that you could only absorb this stress using Armour and not Armour granted by standard equipment (only that granted by Brawn or some kind of magical defence), does that sound right to folks?
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Again on costs, if a Cost (or any stress roll really) has the Drain effect but the Stress is reduced to 0 by Courage/Armour/Cover etc. I ruled that fatigue is still inflicted for each Effect. Is that correct?
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Spell Ranges (specifically for Horn of Neit). When I first read the rules for many spells I understood the wording of “within Medium range” to mean “any range up to and including Medium” but this spell (detailed on pg 146 of the Player’s Guide) specifically mentions targeting additional enemies in Close Range as a Momentum spend. This clearly implies that the spell, if cast without enhancement, only targets enemies at medium range (targeting all enemies out to medium range would be over the top). If a spell caster wanted to target foes at Close Range by default, I ruled that the caster could adjust the range of the spell by increasing the difficulty (similar to using a weapon outside of the optimal range for the weapon) as this felt solid, is there a reason that this isn’t recommended and we should fall back on requiring 1 Momentum per target in Close range?
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Connected to the above, would the same apply to other spells that read “within Medium range” such as Spear of Lug, Gaze of Balor and The Ogham Sign?
Thanks all.