I’ve recently been chatting with one of my players about how Blood Sorcery works in V5 compared to Thaumaturgy in V20 and would be interested to hear everybody’s thoughts.
See, he and I both thought that the Blood Sorcery currently introduced in V5 seems very underpowered and far less versatile compared to V20’s Thaumaturgy.
I’ll be the first to admit that Thaumaturgy became very unwieldy (and sometimes downright broken) in previous editions. That being said, apart from the fact you can cast rituals (something that’s ostensibly coming to Oblivion with the Hecata), Blood Sorcery now just feels like any other discipline.
The lack of alternate paths of thaumaturgy (e.g. Summoning, the Green Path, Path of Father’s Vengeance, etc) really leaves Tremere quite restricted in my opinion. No longer can they really adapt to what’s happening in a chronicle, they have to hope their specific powers prove relevant. This is only compounded by the fact that learning a new thaumaturgy ritual, takes the level of the ritual squared, in weeks, to learn, on top of the XP. That’s not too bad for a very longterm game, but it means that in shorter games your Tremere player certainly can’t pick up a new ritual to help out.
I don’t know though, do people prefer the new Blood Sorcery, does it help bring the Tremere back into line with the general power curve? When I see Jason Carl (spoilers for L.A. by Night) having the Tremere break out the old paths (Lure of Flames in season 2 for instance) it just makes me wonder why they weren’t included.