Hey everyone! I recently gave V5 another read (this time cover to cover) and while I’m really liking the look of the system (especially compared to V1–4) there are some questions I have that maybe could get clarified (thanks in advance!):
Multiple Opponents (pg. 125)
a) If a character is fighting three opponents, does it matter in which order those contested rolls happen?
b) Also, is the outnumbered character able to do damage to any opponent after the 1st or does that fall under attacking multiple opponents?
c) When attacking multiple opponents do the split dice pools from the contest against the second opponent get reduced due to the aforementioned multiple opponents rule, or do you simply split your attack pool?
Bite Attacks (pg. 213)
So if my vamp has successfully grappled, done the aggravated damage, and my target has not shaken me on the subsequent round, do I have to roll another Bite Attack pool to feed on my action, or does it just happen?
Torpor (pg. 223)
a) Okay, so when a vampire enters torpor they stay in there for a length of time dictated by their Humanity, unless someone feeds them blood of a higher Blood Potency, EXCEPT in the case of damage, where they stay in torpor until they heal? Or if they take enough damage to drop them into torpor they stay in torpor for as long as their humanity dictates?
e.g. If my Humanity 7 vampire gets beat up real bad in combat am I out for 2 weeks in game time, or just until I heal my health tracker (I concede this might be the same amount of time or longer)?
b) Can a vampire in torpor mend damage through a rouse check or are they limited to the one Health point per night?
Disciplines (pg. 244–287)
This section tripped me up the most. So, first off, I really wish the bolded sub-sections of disciplines were explained. I know Dice Pools, Cost, System, and Duration may seem self-explanatory, but I think the book could’ve helped out newer players more in this regard (and that’s coming from an experienced role-player).
a) What does Duration: Passive mean?
b) Am I correct in assuming that ALL disciplines need to be activated? Does Resilience (level 1 Fortitude) need a rouse check to use, or does it just give the System benefit to the character all the time?
c) What does the book mean when it says “Powers do not usually activate retroactively; they respond to, rather than interrupt actions taken against the user.”? (Using Powers, pg. 244)
d) Does Earthshock (Level 5 Potence, pg 265) only work if you’re using the advanced initiative system from the Advance System chapter? How is it effective using the initiative system from the Rules chapter?
e) On that last note, if I’m using the basic initiative system from the Rules chapter can characters activate disciplines before contested pools are gathered? Like if I want to use a power and I’m also shooting someone, do I wait until all existing close combats are resolved before moving on to the shooting step of initiative?
I think that’s it for now. Like I said, I love Vampire, and I think V5 is my favorite of the Masquerade editions, but I do wish the rules were organized and explained a little better.