I love this new format a lot, it is great to get answers on many questions that were out there.
I personally was disappointed by two revelations, and I explain my reasoning behind them below:
USS Prometheus: I know that it only appeared in 3 episodes (Voyager Message in a Bottle, End Game / Enterprise Azati Prime) but the same that can be said for many of the other ships in the books. Even in its 3 episodes appearance it became a fan favorite pretty fast, and that was primarily because of the Multi-Vector Assault mode. Other companies followed the fans in that regard: Star Trek Fact Files had several pages dedicated to this ship, Board games have made a miniature of it (Star Trek Fleet Captains, Star Trek Attack wing), Card games have a card of it (Star Trek CCG), Model where made (Eagle moss, Furuta,…), and several Computer games covered it pretty fast in their game (Star trek Online, Bridge commander,…). So it’s very strange that the RPG won’t support an official space frame for it. The side bar of the Gamma Quadrant book covers the basics of the MVAM but not everything we see in the show, and that is the automated combat capabilities of the ship (Rules for one character controlling the 3 ships / or offering a damage bonus in some way / Or let it function like a squad: +1d20 and +1 Challenge Dice). The ships also has so many new features that would make it very difficult to create with the existing rules (Number of Talents = size / Size 4):
Ablative Armor (Ablative Armor Talent)
Advanced Propulsion System (It moves faster than any of the ships that Starfleet designed: So redundant systems “Propulsion doesn’t seem right. Logical Talent would be Improved Warp Drive)
Emergency Medical Hologram (Not mentioned in the Gamma Quadrant book)
Multi-Vector Assault Mode (MVAM Talent in the Side bar = But is missing its automated combat features)
Regenerative shields (Advanced Shields Talent)
This would make the Prometheus ship a Size 5 Ship, or you could change the rules by saying that the ship can only use its Regenerative shields when it is not in MVAM. And maybe you even need to make some special character talents that improve the use of the MVAM feature.
VTT Objects: I know that the game combat system is more abstract. But still Modiphius released 2 Deck Tiles (Federation and Klingon), and various miniatures (expensive ones if I may say), and you even added the Red Alert rules for changing it into a board game. That logic is a little strange. Now the VTT is in development and that is great. But if you are creating support for VTT application you need to create content to go with it. What maps are we going to use for our VTT’s? A logical step would be to release a great number of Deck tiles for various races (Romulan, Borg, Dominion, Ferengi, Cardassian, Breen, Bajoran,……) at the same time you release the VTT feature (or monthly at least, or offer them as additional content when buying adventures). You guys can even work together with Star Trek online who has all that material already in 3D. I personally think you are missing a great opportunity to sell VTT material.