Hi, I’m planning on running a session of STA for my birthday in July this year and have an idea for the game. Unfortunately I seem to be hitting a brick wall writing out the mission. Here’s what I’ve got so far:
The ship has just finished surveying a nearby nebula when they get a distress call from a mining colony ran by Ferengi under attack by raiders. When they arrive and drive off the raiders they discover that the miners are striking due to their treatment by the Ferengi, (substandard food, charging for maintenance & upkeep, charging for decent food, turning one of the cabins into a gaming area). The Ferengi government have sent Liquidator Brunt to the colony to help resolve the issue.
Some other notes:
- The raiders were hired by the Ferengi in charge of the colony in order to frighten the workers into submission
- The planet is owned by the Ferengi, but the buildings and materials to run the mining colony were provided by the Federation
- The Ferengi have a contract with the Federation sharing the materials mined from the planet
- The Ferengi had locked up the fighters and the workers were forced to overpower them in order to try and fight off the raiders
I’m not really sure where to go with this. Should the main conflict be the worker’s strike… how would I make that really interesting for the players? Should I have there be some sort of hidden enemy base on the planet and have that be one of the things that the workers don’t feel safe (think Mine Enemy mission in Star Trek Online). Any ideas or suggestions are appreciated, thanks.