“Whenever you are attempting an extended task where the requirement is based on one of your skills, at the cost of 1 Momentum you may use your Discipline for that requirement instead of the skill normally used. If the requirement would normally be based on your Discipline, reduce the requirement by 1 for that extended task.”
What does this actually do? Requirements for extended tasks seem to almost always be based on someone else’s skills, not your own.
Yup, you are correct, it is useful for when a requirement is based on one of your skills.
So not so useful in a challenge against someone else, but useful for tests where you are trying to achieve something against the environment or the like.
You might use your own skills for creating art, repairing a device or climbing a cliff where time is a factor.
@Andy-Modiphius thanks for chiming in. How does what you’re describing work? Presumably it must be the case that the higher your skill is, the lower the requirement is or something like that? The only examples in the core book have either fixed requirements or requirements based on someone else’s skill.
To be honest, the talent makes more sense in my hardcopy, where it describes substituting discipline or raising the requirement, which might make sense when you are the target of the extended task, although it still starts with the odd “whenever you are attempting an extended task where the requirement is based on one of your skills…”
Fair point, you are correct there. It would work best when you are the target of a skill and forming the basis is their requirement.
However, as the wording is ‘you may’ it can apply to both/any situation.
So if it happens your Discipline would give you a lower requirement even if it is one of your best stats, you can still use it there.