I don’t know if I copied and pasted it from these forums or a Reddit chat thread, some very helpful and experienced GM for 2d20 Conan a few months back had offered their ideas on boosting the beasties in HoTHA… things like +1 to 2 attributes of your choice, +1 to Combat, Movement or Social, +1 (damage die) etc etc… If it’s on these forums could someone please post a link.
If it isn’t I’ll check my work laptop tomorrow and paste to these forums… I’ll also state that it isn’t my work… I have most of the books and I’m reading through Waves Stained Crimson and rereading Ancient Ruins & Cursed Cities. I know my players will want to do a bit of sandboxing and I haven’t even run a game yet due to unforeseen viral problems!!! I just don’t want them wading through EVERYTHING. Just the occasional not-quite-so-BBEG in a deserted ruin on the Baracha Isles as I know they’ll just chuck that curve ball in as players
OK… so I checked the network drive/My Documents, the work laptop, my ‘hanging together by bulldog clips’ laptop and the refurbed laptop that I also blagged from work…nope. checked both my SATA hard drives… nope… I suppose I’ll just pile on groups of minions instead… it definetly exists as I remember copying and pasting from tinterweb
**note to self: next time, copy, paste AND PRINT OFF A HARD COPY!!
In my experience, piling on groups of Minions rarely works, even if they act as Mobs. Even so, any PC specced for combat can easily mow them down due to the average Minion’s low TNs. What you need to do is go through the stats for all the baddies and amp them up, depending on how capable your PCs are. Increase their Attributes, give them extra abilities and Doom spends, add new Qualities to their attacks, be creative with what they can do. Also be creative with environmental effects and terrain, and judicious in your use of Zones. It’s a lot of work to do all this of course, but I find it to be an enjoyable challenge, kind of like a strategy game (the object of which is not to TPK the party of course, but rather how to maximise their fun by challenging them!)
I just opened yet another thread on this very topic. This looks like the Right Answer - but it s a lot of work. Is it so that the game is either so broken that GMs need to spend tons of time to do what you suggest, or that it’s just designed to be a complete run-through for the players on “Don’t Hurt Me” -difficulty setting?
I found said document in ‘My Documents’ on the hard drive where I work… so I didn’t imagine it. It looks like a solid foundation and I reckon I got it from a reddit post tbh