I’ve read the other two megathreads on how to deal with powerful PCs twice. We’re four adventures into the campaign, the PCs have barely had any upgrades, and they just shred through anything I throw at them. I’m a veteran GM and play with seasoned players, so we’re unlikely to be playing wrong. NPCs don’t challenge, not even the most powerful Nemeses with their own Doom pool and an army of Minions.
I just ran the climactic battle on The Ghost of Thunder River in Jeweled Thrones of the Earth (spoilers ahead). I threw nearly 30 Doom points at the 3-4 PC group, but they hardly got any hits - and not a single Harm. I summoned three Squads, but they were mostly mowed down before they could even act. Positioned them so the PCs can’t get directly to the Nemesis, so they just killed them all.
I even homebrewed the rules so that I could summon Doom spend NPCs and act in the same round so at least they would be able to get one action, but that was not nearly enough. We have homebrewed that a second reaction takes 2 Doom, third 3 Doom - but PCs don’t care as they have by now learned that no matter how much Doom I have, they won’t be touched.
The most broken rule in the game is sacrificing armor. Any armor. For any amount of damage. Like, really?!?!? I had one PC who had literally one piece of armor intact after the battle. Sure, he got lucky, but it’s just a ridiculous proposition that you can negate two or three Wounds by sacrificing armor. And next adventure he’ll be back in full gear, so there was no challenge, no character growth. They were given advice to other players that “just charge in, you’ll be able to sacrifice armor” when they were figuring out how to get to the Nemesis. Such a scary boss
As if that’s not bad enough, they have Momentum out the wazoo as they generate it pretty much every time they attack, and Fortune points when they don’t have Momentum. And all that begins anew in each session, so they’re like regenerating Terminators.
The only real challenge I was able to concoct was that Thumocris spent three Doom to summon a portal to Acheron, which eventually sucked some of the PCs into it, while others were able to climb out of the crevasse he created in the dungeon. That was probably gross over-reach of his powers, but that’s what it took. When it came to battle and even the most dangerous terrain effects, nothing worked. They fell three stories, no Wounds.
I get the PCs are supposed to be powerful. It’s refreshing as I’ve been running mainly CoC for decades with this group. We like the system overall, the Doom and Momentum is a cool mechanic. Quite a bit more involved and slower system than CoC, but it’s fun.
I’m fine with one of the PCs doing more double-kills than single kills on Squads and Mobs. Them having over forty kills in just two sessions of play. But when even a Nemesis can’t even touch the PCs takes away from the enjoyment for the entire group. I think I’ve seen one Wound in the three-four adventures I’ve ran.
We might be in the business of converting our decades-long CoC campaign to 2d20 Cthulhu, but not unless there are some serious buffs to NPCs AND serious nerfs to PCs in that game.
While the players had fun, I don’t think they’ll enjoy what amounts to stomping on bugs followed by a bit bigger bugs for much longer. I’m at my wits end. I’ve read the threads, I’ve applied the recommendations. It just seems like this game is to NPCs what a paper shredder is to toilet paper, from Minions to Nemeses.
Any last resort tips?