I know that the system is for human vs human combat, before someone says anything, but hear (or read) me out.
In the early stages for my campaign, i have my players go to a jungle planet to invade a smuggler hideout that have been stealing weapons and intel from their House, and while going through said jungle, they might have to fight off minor and major creatures, from venomous bears to flying boas.
So, while their fighting styles and “natural assets” are a no brainer, I’m having trouble figuring out their character sheets, since I want a couple of them to be mini bosses (aka taking a few hits before being killed), and since there isn’t a HP bar in the system per se, I’m thinking about instead of giving them drives + skill values, just give them skill values that go up to 16, or perhaps even giving them an actual HP bar with values uo to 20.
This could even be relevant in their homeworld, since they have giant sea creatures there like huge marine hydras (let’s say they were inspired by shai-hulud, but made an 180 on the concept).
What do you guys think? Is it a good idea?