Hi,
is there any consolidated errata for Mindjammer 2nd Ed.?
I found the G+ group, but it seems quite old.
If nothing exists elsewhere, it would be great to collect anything worthy here.
Hi,
is there any consolidated errata for Mindjammer 2nd Ed.?
I found the G+ group, but it seems quite old.
If nothing exists elsewhere, it would be great to collect anything worthy here.
None that I know of. Wny not start adding it here under this thread??
Yep, thatâs what I intended.
Ok, letâs start with the known issues (first hardback edition), as posted in the G+ group (https://plus.google.com/communities/111954922750014934391/s/errata):
1.)
The description for the Project Energy special ability (pg. 112) talks exclusively about Ranged Combat: âGain a +2 bonus to Ranged Combat attacks with this energy; successful attacks also gain a weapon:2 rating.â
However, table entries describing its use in implementing Subdermal Projector (pg. 119), Energy Projector (pg. 123) and Energy Generation (pg. 402) also include the posibility of using it for Close or Melee combat.
2.)
Thereâs an error in the Belomor example on p51 - it should actually be a Mandatory Spend of 2 aspects and 1 stunt, as the Aquatic extra has a 1A cost.
3.)
Pg. 86, describing Drive, it says: âThis includes remote Mindscape control of vehicles like lifters and avatars (page 259).â
However, Lifters are described in pg. 258. Pg. 259 describes Scramjet, Sea Vessel and Thriphib, which arenât remote-controlled.
4.)
A typo in the Character Creation Worksheet (pg. 475). It says that Empathy, instead of Will, grants additional mental stress boxes.
5.)
The range entries for the grenades in Table 8-8 are 1 point too big. A frag grenade should have a range 0 area of effect - it affects the current zone in which it goes off. A rocket launcher should have a range 2 area of effect - it affects its target zone, and 2 zones either side. Gas, bio, and rad grenades fall in between.
6.)
The PDF bookmark index for vehicle listings (p. 253-267) is a bit messed up and vehicles are out of order and listed at the wrong page.
7.)
The Resources skill is listed twice in the skill pyramid for the Mining Outpost on page 263.
8.)
Pg. 39 talks about Variform Body Morphology, but all other similar references are to Variform Body Plan.
9.)
Page 58, first paragraph, thereâs a reference to the âArmed Services Instrumentalityâ, which should likely talk about the âArmed Forces Instrumentalityâ instead. Accordingly the list of typical occupations for Ursoids (pg. 42) and Mechanicals (pg. 44) mention ASI Trooper, instead of AFI Trooper.
10.)
Introducing Mindjammer, pg. 6 says: âThe Mindscape, a vast technological âshared consciousnessâ, links the citizens of the Commonality togetherâ.
Then the discussion on paradigms of life in the Commonality, pg. 116: âThe Mindscape is a data storage medium and not a consciousnessâ.
The Mindscape is a âshared consciousnessâ in as much it holds the memories and thoughts of all its participants. Itâs not conscious in its own right - itâs a medium, not a being. Although it is a bit semantic - itâs like a planet hosting life but not actually being alive per se.
11.)
Description of the Money is Power stunt (pg. 95) says âto influence corporations and large groupsâ. Corporation isnât used in MJ except to refer to corporaciesâ antecessors (corporations and megacorporations) or as part of a name (Murasaki Corporation).
The stunt just refers to commercial organisations in general, ie largish groups, smaller corporations, large corporacies, and so on. Itâs not intended to be making a distinction between, say, corporacies and their historical predecessors at all.
12.)
The Overcome explanation for the Deceive skill (pg. 84) says: âAdditionally, use Deceive to decide if a disguise is effective (whether on yourself or someone else); you need time and the appropriate gear; or do small tricks of sleight-of-hand and misdirection.â
Fate Core says: âDeceive is the skill you use for determining if a disguise works, whether on yourself or others. Youâll need to have the time and supplies to create the desired effect. (âŚ) You can also use Deceive to do small tricks of sleight-of-hand and misdirection.â
13.)
The âOkay, Fine!â Provoke stunt.
Mindjammer: âUse Provoke instead of Empathy to learn a targetâs aspects [âŚ] If the GM thinks you could learn a particular aspect this way anyway, then you gain a +2 bonus.â
FC: âYou can use Provoke in place of Empathy to learn a targetâs aspects [âŚ] (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.)â
14.)
Typo on page 77 in regards to GM Fate Points. Max Proffitt is listed twice in the list for the example. The second is supposed to be Jackson Stark.
Hello is there a Traveller edition errata somewhere?
Since G+ is down, I could only find one post on the RPG net forum correcting the military class table.
None that I know of. I just looked up the discussion on the RPGnet forum you mentioned, but couldnât find anything else either. (https://forum.rpg.net/index.php?threads/mindjammer-for-traveller-opinions.798704/)
From what I understand Mindjammer for Traveller is tailored to MgT. Have you searched in the Mongoose Publishing forum? For reasons I donât want to care about my browser wonât let me open the Mongoose forum website.
Thank you for the answer!
Iâve just checked Mongoose forums but also I could not find anything there.