Mindjammer lays out some interesting ideas and a good FATE based rule system.
But, I find myself having some issues.
1 - IMHO, the “Fate Fractal” is abused. Too much is focused on culture and organizational conflict. In effect, the game is too big in scale.
2 - The setting is very HARD science fiction - which they then blow by giving the Venu psychic powers. If they were going to include psionics, then why the restrictions?
3 - Speaking of the Venu, they need to be more capable antagonists. They need to be more powerful (individually, collectively, and technologically) if they are to be a legitimate threat to the Commonality.
4 - Resource costs/requirements need to be added to aid in acquiring stuff during play. While the extras cost is fine for character creation, it doesn’t work at all after play starts.
Do others have thoughts/comments?