I’ve been reading through the published scenarios, and I could not help but notice that almost every time a Lore Test is required, it seems to have some absurdly high Difficulty rating, like D3 or D4. By contrast, whenever a Survival or Athletics or Acrobatics Test or whatever is called for, the Difficulty is typically D1 or D2, and only rarely D3 or above. My understanding is that most Tests are supposed to be around D1, with higher ones scaling up when truly heroic or desperate feats are attempted. All of this is ok if the PCs are more combat/action oriented, but what if there is someone who really wants to focus on Lore? It seems unfair to them that their main thing is always so difficult.
In quite a few official scenarios, I have the impression that the developers of those scenarios are not that well versed in the Conan 2d20 rules at all.
For example, not using Obtain Information Momentum spends to get more specific information after a D1 or D2 Lore test, but setting Lore tests at D3 or D4.
That is “D&D-like DC-thinking”, but does not really use the Momentum feature the 2d20 system is build around.
There might be some very obscure facts that are not to be easily discovered, and in those cases a higher Difficulty is justified - prompting the Lore test to be performed with some assistance by several characters .
Though, for some of those tests I like to use the “extended task” concept found in Infinity, STA, etc. - You set a Difficulty, set several steps to be reached by Breakthroughs, set a Workload stress track and maybe due to complexity some Resistance, and then use the Lore Expertise + 2 as the damage dice against the Workload stress track.
This would be a “research project” that might allow making one test per hour or per several hours, so things will happen while this is worked on. And that is the problem. In STA or Infinity people are nearly aways in telecommunication contact with each other, everyone can get involved on a moment’s notice, but in Conan sitting in a musty old library for several days while somewhere else the rest of the group is fighting for their lives, that is usually not a good idea.
So I very rarely use this extended task approach, because in Conan you need direct response and get things moving more swiftly. You really don’t want to be Nanoc the Librarian sitting all day indoors surrounded by old tomes, while Anonc the Axewielder is cutting down ancient horrors left and right.
That is why I use Momentum spends, and for some of the more obscure information you might need to spend 2 Momentum to get those. That can still mean, you only succeed on the most trivial informations and don’t get the specific ones, due to lack of Momentum. But the Difficulty is at D1 or D2 less frustrating.