I’ve got a question I ran into during my first session. From other systems I am aware that players either do not know the Difficulty Check (e.g. D&D5e) or the Dungeon Master makes a hidden check using the player’s skill, where the player can just announce whether to use a hero point to boost chances (Pathfinder2e), but ultimately the player does not know if whatever the DM tells is true or not. This keeps the players from Metagaming, in D&D they have to live with the outcome.
But in Conan, I must announce how difficult something is. This leads to the problem that players are AWARE of something very, very mysterious going on. For example I tell them something is odd about an object and if they want to figure it out using e.g. society or lore, it’s DC4. Wow, now they’ll use doom and stuff, but I am giving away - before they even succeed or fail - that something very important is hidden beneath a very high DC. I can’t make it a “DM check” because that obviously does not work in 2d20, I can’t just let them roll because they need to be aware of the high difficulty before making the decision how much momentum or doom they want to spend. I mean, you can’t go out and say “uh, that’s more difficult then a DC2, so you have to decide how much momentum or doom you would like to spend… but I am not going to tell you!”. Or is this how you handle these situations?