Yes, it is in the rules on page 67.
Characters gain additional fluency learning additional
languages equal to their Linguistics Focus.
So, if you raise your character’s Focus by 1, you gain an additional language.
But you don’t even need to explicitly learn new languages, as it is stated on page 67:
Anyone with one or more ranks of training in Linguistics is assumed to have a basic working knowledge of all common languages spoken across the known world, as well as a passing familiarity with dead or lost languages like Atlantean or Ancient Stygian.
So having at least 1 rank in Linguistics gives you this “basic working knowledge” of ALL common languages spoken as well as some familiarity with dead or lost languages. - A good investment, learning Linguistics at rank 1, I think.
Then on page 68 the Linguistics Talent “Traveler’s Tongue”:
Traveler’s Tongue
Prerequisite: Linguistics Expertise 1
You gain one additional language fluency for every Linguistics talent you possess.
So if you have invested in, for example, three Linguistics Talents, then you gain three additional languages for that.
Then you could give PCs fluency in a certain language, if they stayed in a certain region for an extended time, maybe having several adventures there.
For example, if your PCs had a handful adventures in Turan, spent their Downtime there, too, then all of them would be fluent in Turanian as it is to be expected. No XP costs, just an award by the GM.
If you really want the PCs to spend XP on languages, you could introduce the house rule of spending 50 XP per new language, without the requirement of having any rank in Linguistics at all. (But spending 200 XP to learn Linguistics Expertise at rank 1 is still the better deal, as then you can speak and understand ALL known languages - as above mentioned.) This 50 XP per new language is from the Infinity 2d20 RPG, but there the characters get about double the amount XP per session compared to Conan, so maybe make it only 25 XP per new language then?