I just did a solo playthrough of Harvesters of Dune (the scenario at the back of the Core Rulebook). It was great fun (even Solo!) but highlighted a few problems I had understanding the Rules and also a few minor issues with the Plot
Rules Issues (Spoiler free)
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How Complications worked - I now think they should count only against the single Skill they were gained on, rather than affecting ALL rolls.
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If you Resist Defeat I now assume you remain on zero for the Battle Score Requirement, but can carry on indefinitely unless successfully attacked again.
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Granting Determination. I decided to grant one for a particularly self-sacrificing choice taken in-line with the Duty Statement âPeople are what makes a House greatâ even though it didnât result from a roll - seems like this should be within the GMâs discretion? when deciding to carry a fallen House Soldier across the desert despite this making it much more likely he would fail the MOVE roll and die.
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At one point I threw a knife 1 Zone to disarm somebody of a Pistol. Should this have been allowed? I think I made it D4 rather than Contested which could have made it too easy.
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I always used MOVE Skill to dodge in combat, however I now think I should have stuck with BATTLE with âCombat Awarenessâ focus. The character only had 4 MOVE with no Focus so ended up taking a lot of âdamageâ and getting a lot of Complications so further attempts to MOVE/Dodge became a death spiral where I spent lots of Momentum to roll extra dice and got more and more Complications!
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For a BATTLE Skill Focus like âCombat Awarenessâ, is it OK to allow it to be used almost all the time in a combat? It seems so broad as to be over-powered.
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Should a Skill Focus only be allowed with its single Skill? I had UNDERSTAND (Tactics). If I wanted to move my House Soldiers asset during a skirmish, could I do MOVE and allow the focus of (Tactics) even though that focus is linked only to BATTLE Skill?
PLOT Issues (!!!SPOLIERS BELOW!!!)
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If youâd just spent time building a Minor House, you have to tweak the introduction so you have some reason to be helping root out issues on a Spice Harvesting Carryall owned by a Major/Great House (such as the Atreides) but including some operatives from your own allied Minor House.
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It seemed obvious to ask the crew why they looked beaten up (no guidance given but I assumed it was from a Disciplinary Flogging!)
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My character had his own personal Ornithopter as an asset (the speciality of the Minor House) so it was a bit of a blow to have it sabotaged (but OK). I also had to assume the saboteur removed the Fremkit from it in order to make the Desert section more of a threat.
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It seemed far too much of a coincidence to have Euler on the random Harvester - why would Obregon have blamed somebody who actually was working for him. I decided not to use Euler (in my version of this he really was stuck at the distant base, totally innocent but kicked off the Carryall by Obregon for asking too many questions and so not getting big money). It was obvious enough who had sabotaged the Ornithopter without needing to drag in Euler.